FreeTheSlaves said:(Btw, if a character dies we houserule they lose a full level based on the % of where they were. This eliminates the 'extra fear' of dying as you approach the next level.)
Catavarie said:My group has the Standing Beer Rule, where who ever brings the DM the most Beer from the fridge that night gets extra XP. You should see some of the fights that have broken out when the DM takes that last swig from his Killians, its like everyone's eyes get as big as saucers and people start jumping over the couch and shoving each other out of the way. And I just sit back and think, "Man its good to be the DM."
dvvega said:Nowadays I don't use XP anymore anyway. I just say "you have all experienced enough to gain a level".
No one has XP expenditure feats though ... so I've got to come up with a replacement for that situation, however for now its been working marvelously.
Shemeska said:And this is why I stopped giving out numerical XP at any point during a campaign. I keep rough track of it in my notes and then tell PCs when they level. Unless they're burning XP to make items etc I really don't stay strictly to the numbers for each and every fiendish dire goblin they kill
Crothian said:in the old edition when you needed like 25,001 for the next level we had lots of times when npeople were 1xsp short of that level. I had a rule, if they were withing 100xp of a level after 5th level they could gain the level but they didn't gain any XP. So, it was a level one session early. Without that rule, I'd have people climing walls for a level or killing ants for a level....