Shin Okada
Explorer
Sylrae said:This Half Ogre?
It is revised to LA+2 in Races of Destiny.
Sylrae said:This Half Ogre?
Shin Okada said:Why there is a need for "eliminating" that disadvantage in med-to-higher level? Isn't it simply make LA +X races better than core race at higher levels? I don't see any game balance there.
irdeggman said:IMO it all evens out - whichever makes the player feel better about is fine. It is all about maintaining balance between characters (and players) IMO.
Shin Okada said:In the example, the said Gnoll-Fighter 2 (ECL 5 /with LA +0 and 10,000 gp) are now with 6th-level core race PCs. But as he has lower ECl than other PCs, he will get more XP from each encounters. In my experience, within 2 or 3 adventures, he will catch up with others in XP and then we will see Gnoll Fighter 4 and Human Fighter 6 is fighting together and treated equally in regard of XP and levelling up.
IMHO, That option rule is wrong from the first assumption. LA +X is huge burden in LOWER LEVEL games and the effect of slightly small number of total HD become insignificant in Higher Level games.
Psion said:Eh. You might be able to cite cases where this is true, but AFAIAC, a level typically means more as you level. Playing a (say) 12th level drow mage in a 15th level game hurts; the abilities you get aren't quite worth 3 levels of spells, bonuses, casting level, and hd.
Frankly, you're totally wrong. For one thing, you can ONLY remove a +1 LA and still catch up in levels pre-Epic. You don't finish off +2 LA buyoff until ECL 11, and it'll take more than 9 levels to fully catch up in experience, ESPECIALLY if you're doing anything that burns experience (spellcasting or item creation). At LA+3, you barely even pay off the LA pre-Epic, and anything past that and you're stuck with LA+2 even going into epic levels. Since "epic level balance" is an oxymoron, I'm going to completely dismiss everything past level 20. As for "fancy abilities", I'd rather have a baseline Dwarf's horde of abilities than a Tiefling's +2 to bluff and hide and useless spell 1/day.Shin Okada said:That option rule simply removes all the disadvantages which LA+X races have at med-to-higher level. Nothing is evened out. It is one of the cheesiest way to make a uber character. And players of core race characters in the same party may feel annoying, when other PCs have same HD and just higher ability scores and/or fancy abilities.
First: Centaurs have 4 Monstrous Humanoid hit die, which are piss-poor and cannot be bought off. A centaur anything (except maybe fighter - and seriously, anything that helps fighters is good) is worse off than a non-centaur, even if they had no LA. I don't think you realize just how huge a handicap it is to not be allowed to take a class level until ECL 7. I do; I've played a centaur. It sucked total donkey balls.Actually, I am not concerning about high LA races. There are LA +1 to +2 warrior type races such as Centaur, Goliath, Half-Ogre, Catfolk and such. They have +4 or more on str or dex and have some additional abilities, too. Drow and Gnoll are indeed on the weaker side.
Shin Okada said:Drow's LA is +2 and not +3. And I still say playing a 1st-level drow mage as a member of 3rd-level party will be much troublesome comparing to playing a 13th level drow mage as a member of 15th-level party.
Zurai said:You clearly don't realize how huge a difference two levels of a full spellcasting class makes. If you ask on the CharOp boards, you will be told UNANIMOUSLY not to use LA races for a full spellcaster unless you can use LA buyoff. LA cripples spellcasters.