irdeggman said:
I think the real problem lies more with how spellcasters are in real trouble whenever they multi-class at all.
IMO that is the true root of the problem, not the LA or the racial hit dice.
And for that problem to be resolved it would require a total revamping of the 3.5 rules. Something like a revision or rewriting of all we have come to know, I don't maybe someone could develop a 4th edition to D&D
Thing is, I'm doubtful on whether I'm gonna go for 4e. Some of the changes I've heard of I seriously dislike. I'll give it a read, but I'd say its more likely that I'll just take some of the 4e rules that are an improvement and find a way to play a disgusting hybrid of 3.5 and 4e. (I may even make a word document with the full text of my 3.75 rules when they're done.
I have a houserule to help fix spellcasters who multiclass and its relatively simple.
Spellcasting classes that multiclass may add one third of their total level in their other classes to their effective caster level for all spellcasting purposes (Spells Known/Spells per Day/Familiar&Animal Companion Level/Caster Level). For example a fighter 10/ wizard 10 will cast spells as a 13th level wizard, and a cleric 10/sorcerer 10 would cast spells as a 13th level cleric and a 13th level sorcerer. Prestige classes that improve the spellcasting ability of a class a character already has levels in, such as mystic theurge or eldritch knight, improve spellcasting normally and are not counted toward this benefit unless 1/3 is higher than the class’ improvement, in which case the 1/3 is used instead.
and I came up with another thought for LA
Standard LA. You count as X levels higher for all purposes, and gain levels as though trying to go X levels higher than your class levels+ hit dice suggest.
Alternate interpretation. You gain experience as though you were 2 levels higher. So a LA +2 character still gets to level 2 at 1000, but the experience received will be lowered as though they were a level 3 character, so they will get to level 2 after everyone else.
This isn't perfect, but I think it would be good for low LA monsters, like drow. My other thought is that maybe every x number of la move you up on the experience chart for how much you need for your next level as well. maybe 3 gives 1.
so with this idea la 4 makes you get to level 2 at 3000xp, but you gain your xp as slowly as a +4 character
lots of ideas, but I'm thinking a bit of a revision is in order, and I'm not confident in the 4e revision. So I figure maybe coming up with revisions with some other people may work better.