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D&D 5E Buying Adventures

How many Adventures have you bought in your RPG lifetime?

  • 0

    Votes: 8 4.8%
  • 1-2

    Votes: 6 3.6%
  • 3-4

    Votes: 5 3.0%
  • 5-6

    Votes: 8 4.8%
  • 7-8

    Votes: 4 2.4%
  • 9-10

    Votes: 2 1.2%
  • 11+

    Votes: 132 80.0%

  • Poll closed .
While I'm not criticizing your choice of poll numbers, I have to agree that 11+ is pretty low for many posters here because, if nothing else of our sheer age in the hobby. I've been playing D&D since 1979 or thereabouts. 11 modules in 35 years isn't really all that much, especially if you add in Dungeon Magazine. A future poll might benefit from either raising that last tier or from changing the parameters to a more varied time profile (for example: during any single edition, in the last 5 or 10 years, etc.).

In my case, I purchased tons of modules for Basic and AD&D, but virtually none for 2E (as I hadn't been playing). Then 3E dropped and I bought EVERYTHING as I returned to the hobby. I bought the entire 3E adventure path, so that's what, 7 modules right there? Then I bought mini-modules, regular modules, maxi-modules (RttToEE, Rapan Athuk, etc.). Campaign settings (which contained modules in some cases). I subscribed to Pathfinder for a time and their module service (until I realized I had more modules than I could possibly use). Under 4E, I bought no printed modules, but did maintain a DDI subscription, which feature Dungeon Magazine. I almost bought modules many times, but 4E never really convinced me to bother, since I didn't like the 'encounter' style very much.

Under 5E, I will gladly drop coin on modules, if they are well done. I rarely use modules straight-up, but often use them as starting points or easy stat-blocks and character lists. Then I tend to tailor them for my own uses. I appreciate them as time and labor savers, even if I don't use them exactly as written.
 

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Let's see... almost all Dark Sun adventures, almost all Planescape adventures, almost all Spelljammer adventures, almost all Ravenloft adventures, almost all 3E adventures, almost all 4E adventures, most B and X modules... I'd say I bought 11+ per setting!
 


This one goes to 11!


Seriously. I could beat 11 JUST with AD&D 1e modules! (And I didn't even play 1e!) My count is probably closer to 40 or so, and that is just paper-based ones.
 

I think the range needed to go MUCH MUCH higher to get any real useful data from your poll.

"Useful" is subjective. It would be reasonable to say that no poll on EN World gives useful data, for example, as our functions don't use scientific polling techniques.

That one has to ask a question, look at the results, and then restructure the question is entirely normal. It has been noted already that, for many uses, you'd have to ask the question differently. Fine.

Belaboring the point is, however, not useful :)
 


"Useful" is subjective. It would be reasonable to say that no poll on EN World gives useful data, for example, as our functions don't use scientific polling techniques.

That one has to ask a question, look at the results, and then restructure the question is entirely normal. It has been noted already that, for many uses, you'd have to ask the question differently. Fine.

Belaboring the point is, however, not useful :)

Five other people followed with the same criticism I made. You know who was belaboring the point? You were. The rest of us were fine explaining our reasoning for why we think it should go to a higher number. I can see no useful purpose, at all, to you criticizing my critique as being redundant. If true, you'd just be stacking redundancy on top of redundancy, and it seemed to have no follow-on effect.
 

This poll has already shown me what I wanted to know in terms of the amount of adventures people have/buy. I'm going to make a qualitative poll in a little bit, give me a while to formulate the choices. I agree with everyone that setting the highest option at "11+" minimizes the amount of information one could get from the poll, but I made it for very narrow and defined purposes anyway, which I explained.

Edit: The qualitative poll can be found here.
 
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I have never bought one. I had one given to me as a gift once (by someone who didn't know anything about D&D and thus bought me something I didn't need), which I'm not counting.
 

I have bought maybe 7 or 8 in my entire life, all but one (I think) being D&D adventures. When young I almost always created my own settings/worlds, and wrote my own adventures or campaigns for that world.

Store bought/pre-generated adventures rarely fit into my milieu.

However I'm older now and with my other concerns I don't have time to either world create or write campaigns or adventures. But I do have an older world so I would be happy to buy pre-generated adventures of they are well written or really interesting (like Tomb of Horrors) and either incorporate them into that old world (if possible) or look at buying a world setting (if it were also well written and designed.

I would alter both the world and the adventures to fit me but I'd gladly trade the money for the time savings at my age.

If a pre-designed world and adventures would appeal to a lot of younger people I don't know.

I think it would depend a great deal upon how well designed and well written and interesting such settings and campaigns and adventures were.

Personally, given my tastes, I'd like to see settings, campaigns, and adventures with a lot of myth and history in them (at least in background). But if they are well written and designed then I guess I could adapt them easily enough.

My primary requirements would be: that they are actually well written, well designed, contain interesting material/stories/plots, and that any such material can be constructed or structured in such a way that I can easily adapt them for my own use.
 

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