Turanil
First Post
I have been thinking of adapting C&C to the horror genre lately. This would not be a conversion of Masque of the Red Death or Call of Cthulhu d20, but houserules inspired from these games. I already have a set of races (all look like humans or are near humans, and fit in a CoC Earth setting); now I was thinking about the classes:
All these classes would get a professional background at 1st level (giving an array of skills, similar to the C&C rogue but for profession only). The choice of profession is limited by the class itself. Professions include: archaeologist, assassin, bureaucrat, criminal, detective, dilettante, doctor, hunter, journalist, medium, merchant, performer, pilot, police officer, soldier, thief, etc. The classes would be:
-- Athlete (sort of rogue-acrobat, but not thief)
-- Brute (a bully/strongman, modern version of the barbarian)
-- Expert (a well-rounded professional)
-- Explorer (Indiana Jones)
-- Gentleman (well rounded, educated, stylish person able in many domains)
-- Ghost Hunter (replaces the ranger, kind of Van Helsing)
-- Gunslinger (not just a cowboy, but also a gangster, etc.)
-- Holy Avenger (replaces the paladin, kind of outlaw knight templar of secret society fighting the forces of evil)
-- Initiate (cultist or adept of mystery societies, dabbles in esoteric and what not)
-- Necromancer (dabbles in dark arts, but those could pervert his mind)
-- Occultist (a scholar who knows about the occult and esoteric, can also cast a few spells, but safely)
-- Priest (parsons, curates, etc., don’t have spells but communication skills and turn undead)
-- Savant (scientist, university professor, etc.)
-- Spiritualist (a cleric-druid like character, in touch with the spirit world)
-- Warrior (a fighter type trained in combat)
These classes will use abilities found in Modern SRD. Otherwise sanity rules from UA / CoC will be used.
Please comment: what other classes should be here, what classes are not interesting, what any other idea you have to bring, etc. Thanks!
(I only wonder if I will ever have the time to do this, as I didn't have time for anything rpg related lately...
)
All these classes would get a professional background at 1st level (giving an array of skills, similar to the C&C rogue but for profession only). The choice of profession is limited by the class itself. Professions include: archaeologist, assassin, bureaucrat, criminal, detective, dilettante, doctor, hunter, journalist, medium, merchant, performer, pilot, police officer, soldier, thief, etc. The classes would be:
-- Athlete (sort of rogue-acrobat, but not thief)
-- Brute (a bully/strongman, modern version of the barbarian)
-- Expert (a well-rounded professional)
-- Explorer (Indiana Jones)
-- Gentleman (well rounded, educated, stylish person able in many domains)
-- Ghost Hunter (replaces the ranger, kind of Van Helsing)
-- Gunslinger (not just a cowboy, but also a gangster, etc.)
-- Holy Avenger (replaces the paladin, kind of outlaw knight templar of secret society fighting the forces of evil)
-- Initiate (cultist or adept of mystery societies, dabbles in esoteric and what not)
-- Necromancer (dabbles in dark arts, but those could pervert his mind)
-- Occultist (a scholar who knows about the occult and esoteric, can also cast a few spells, but safely)
-- Priest (parsons, curates, etc., don’t have spells but communication skills and turn undead)
-- Savant (scientist, university professor, etc.)
-- Spiritualist (a cleric-druid like character, in touch with the spirit world)
-- Warrior (a fighter type trained in combat)
These classes will use abilities found in Modern SRD. Otherwise sanity rules from UA / CoC will be used.
Please comment: what other classes should be here, what classes are not interesting, what any other idea you have to bring, etc. Thanks!

(I only wonder if I will ever have the time to do this, as I didn't have time for anything rpg related lately...
