C&C + CoC + MotRD for a fast and easy horror game

Turanil

First Post
I have been thinking of adapting C&C to the horror genre lately. This would not be a conversion of Masque of the Red Death or Call of Cthulhu d20, but houserules inspired from these games. I already have a set of races (all look like humans or are near humans, and fit in a CoC Earth setting); now I was thinking about the classes:

All these classes would get a professional background at 1st level (giving an array of skills, similar to the C&C rogue but for profession only). The choice of profession is limited by the class itself. Professions include: archaeologist, assassin, bureaucrat, criminal, detective, dilettante, doctor, hunter, journalist, medium, merchant, performer, pilot, police officer, soldier, thief, etc. The classes would be:

-- Athlete (sort of rogue-acrobat, but not thief)
-- Brute (a bully/strongman, modern version of the barbarian)
-- Expert (a well-rounded professional)
-- Explorer (Indiana Jones)
-- Gentleman (well rounded, educated, stylish person able in many domains)
-- Ghost Hunter (replaces the ranger, kind of Van Helsing)
-- Gunslinger (not just a cowboy, but also a gangster, etc.)
-- Holy Avenger (replaces the paladin, kind of outlaw knight templar of secret society fighting the forces of evil)
-- Initiate (cultist or adept of mystery societies, dabbles in esoteric and what not)
-- Necromancer (dabbles in dark arts, but those could pervert his mind)
-- Occultist (a scholar who knows about the occult and esoteric, can also cast a few spells, but safely)
-- Priest (parsons, curates, etc., don’t have spells but communication skills and turn undead)
-- Savant (scientist, university professor, etc.)
-- Spiritualist (a cleric-druid like character, in touch with the spirit world)
-- Warrior (a fighter type trained in combat)

These classes will use abilities found in Modern SRD. Otherwise sanity rules from UA / CoC will be used.


Please comment: what other classes should be here, what classes are not interesting, what any other idea you have to bring, etc. Thanks! :)


(I only wonder if I will ever have the time to do this, as I didn't have time for anything rpg related lately... :( )
 

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I'm probably in the minority, but I've played a fair amount of Masque of the Red Death. One of my good friends loved the setting, maybe moreso than I. But I always came up with unusual characters in that setting that didn't seem to fit into the rules real well:

An old Jewish antique dealer (occultist)
An Irish-Catholic priest who carried a double-barrel shotgun, spoke with a thick accent, and cast clerical spells. By MotRD core, it was sort of both a priest and a spiritualist)
A Vaudevillian stage-magician with an affinity for clocks. I think I went with expert here, and called him a prestidigitator.

I think using modern classes might be the best course of action to take with this setting. Otherwise, the only thing you seem to be lacking is a good rogue-type class.
 




"Prestigiditator" sounds more like a stage magician to me. In a western setting he could be the charlatan who sells fake potions.

"Scoundrel" sounds good, but not so Victorian (but of course English being not my native language I can't know for sure).

However, what about "Mountebank"?
 




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