Calculating Rhinohide charging damage...

from Oriental Adventures, pg.62

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FLYING KICK [General]
You literally leap into battle, dealing devastating damage.
Prerequisite: Str 13+, Power Attack, Improved Unarmed Strike, Jump (4 ranks)
Benefit: When fighting unarmed and using the charge action, you deal double damage with your unarmed attack.

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even for monks unable to use rhino hide, there is still a way....

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In addition......
dual weilding characters.....
creatures with natural reach....
creatures using reach weapons....
Frenzied Berserkers......
a paladin's mount (or any other mount)......
a variety of summoned creatures........
any wild shaped form you have taken.............
creatures with multiple sets of arms.......

....just got a lot more dangerous with "Lion's Charge" potions.
 
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Andion Isurand said:
Sorry Dwarmaj,

At least this thread is still focused on the Charging action.

Np, I've been charging with my Druid/Shifter who always casts Lion's Charge now. I just misunderstood how the damage was suppose to be calculated (since it said doubles all damage, that is what I was doing, not just increasing the multiplier).

Would be nice if the full round blows druing a charge also got the Rhinohide multiplier, but no such luck.
 

So does Flying Kick stack with the Tiger Slippers mentioned in OA?
Would you then do triple damage with a flying kick?

Or do they not stack because they do the same thing?
 

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