JohnSnow
Hero
pawsplay said:I think the film Willow shows that you can have knockoff halflings that are not precisely hobbits but not trite, either.
I voted halfling, simply for the legacy. Basically, that's in the PHB because it's what humans call them (like "dwarf" and "elf"). Like the other races, their own name for themselves is usually different, but I vary it from setting to setting.
However, I've always felt WotC should take a HARD look at the similarities between halflings and gnomes and just write a single race that shared characteristics of both. Clearly, not everyone likes hobbits, and in any case they're hard to justify outside of Middle-Earth. The Nelwyn in Willow are in many ways very hobbit-like, but they can learn magic, which makes them different. They can also grow beards, and some of them work in mines, though not, it seems, by preference. The latter three (magic-use, beards, miners) are very gnome-like qualities.
Similarly, the Warrow in Dennis McKiernan's Iron Tower looked more like 3e halflings (or kender) when they were young. They wore shoes and had long dark hair (and, in the artwork, topknots). When young, they were prone to wandering and remained quite athletic. However, as they got older (middle-aged), they tended to stay at home, and often developed potbellies. Since they tend to be rather flexible in presentation, McKiernan's Warrow make a pretty interesting model for D&D halflings.
Personally, I like halflings, and so my worlds are gnome free. My old DM liked gnomes, so he instead modeled his short race on them and ditched halflings. I know very few games that make extensive use of both. Consequently, isn't it time we just made them one race?