Iron_Chef said:
Thanks for the advice and links! I also looked at the d20 Babylon 5 RPG's character creation system, which seems to me to be a cross between allowing classes while limiting hit points (starting HP: 6 + 1-3 HP/level based on class, CON doesn't provide bonus HP).
Hmm, that is definitely an interesting idea. It will certainly keep your players away from ever wanting to get into combat!
I'm also looking forward to the Conan d20 rpg next year, but the $50 price tag and previews released so far aren't exactly making me foam at the mouth in anticipation. The magic system looks like it might be clunky from the latest preview of the Scholar class on their officiual Conan d20 site. The unofficial Conan d20 site has some good stuff on it, but also appears a bit clunky to implement... http://hyboria.xoth.net/index.htm
My fingers have been crossed for quite some time regarding Conan D20. I'm not a big fan of Mongoose, but Slaine & Judge Dredd both turned out pretty decent, so there is hope.
Also on the horizon
Guardians of Order is doing a D20 adaptation of George R.R. Martin's
A Game of Thrones fantasy series.
If you are not familiar with the books, they are low fantasy very much in keeping with the atmosphere of Harn.
Krieg, what kind of changes have you had to make to use Cthulhu d20 with the Harn setting?
The main issue was changing the focus from a contemporary setting to a more "medieval" one. You're going to have to go over the professional templates & modify them to fit the setting, but that is relatively easy.
I added an aditional layer of granularity for weapon feats. Basically everyone starts out with the Simple Weapons Proficiency feat. I then broke the martial weapons into related groups. Various templates get one or more of the "martial groups" as part of their starting packages. Exotic Weapons are per D&D (ie one per Feat).
For magic I'm using the system from Midnight which allows anyone to learn some magic at the cost of a feat. The Channeler class is for "dedicated" magic users (I'm using the spells & templates for AU instead of the PHB).
Each Shek-Pvar convocation has individualized spell lists & a "buy in" feat. Grey mages are a prestige class with all of the convocations as a pre-req.
Divine spell-casters are similar...restricted spell lists per god & prestige classes for priests.
I first got interested in Harn when I saw Shane Morales's d20Harn Guide pdf a few years ago, but it's so expensive to buy into that (rules generic) setting, not to mention the $40 HarnMaster RPG rulebook (supposedly even deadlier than Rolemaster's combat resolution/critical system!).
Your best bet is to continously scan e-bay for good deals. Do some research on which books you really want, be patient & wait until they pop up in your price range. Be careful not to get caught up in bidding wars (of course that is always something to keep in mind with e-bay! lol).
FWIW I do have some duplicate copies of various Harn products. If you are looking for specific items, just let me know as I may have a copy.
Good places to start for Harn related info:
Harn List
Harn Forum
Lythia.com
Harn articles
For general source material you might also want to look into
A Magical Medieval Society: Wester Europe as it is very "Harnic" in feel (although with a slightly "higher" magic level). The adventure
Black Monks of Glastonbury can easily be adapted to Harn...And finally, Chaosium will be releasing
Cthulhu Dark Ages sometime in the next month or so. While it will be a BRP rather than D20 product, it should be a great source of ideas.