Call to the Four Lands - OCC

Ghostcat:
Jolly good show old man! (how was that for a response?)
Nah. 'ats posh so-an-sos dahn sahth. I said ahs a Yorksher lad. Y' knows cloth cap and hob-nail booits.

Ah treed to find a video clip but tahs nowt 'ats granny friendly. Try searching You Tube for "Yorkshire Airlines" or "Spoof Hovis Ad"
 

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I consider all of you with combination of English, Irish, Scot, Dutch etc...'pure' americans :) - combination of those of european descent two or three generations ago...

JA, I'll send you e-mail with corrections...also, did you by any chance work out who Randal brought to the Colony

And what about us with Blackfoot Tribe blood?
Cherokee?

My family is from the original Frenchmen who decided to bed Native American women.
 

Ghostcat: sorry for the insult if not knowing the differance between a southern english man and a yorkshire englishman.

uh, by the by, what are hobnail boots? (I just know I am going to regret this answer.)
 


first question i have is who would put a pair of dirty old work boots on a clean comforter like in the foto, and second, can you see an electrician being told to wear those? "you are out of your mind" would be the commen response! I heard my commen sense circuits saying:
I'm sorry dave, I can't let you do that.

quick question here:
does any one know where the original recruiting thread for divine avengers might be? or maybe an pproximate month that it was posted (jan '08 or ealier or later?)
 
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Ah, got it. 36 point buy, blah, blah.

work in progress!

[stolan character sheet]

David's character
something Good Human Male some class 3
XPs: 3000
Goal: Sacred fist Prc Reqm:
BAB 4, knowledge Religeon 8 ranks,
Feats: Combat casting; combat reflexes, improved unarmed strike, stunning fist
Able to cast divine spells as first level caster


Player: D. Johannes on line name: Scott DeWar
Campain setting: The Four Lands-J. Alexander's homebrew
The Four Lands
Campain: The Intellegence Service System: 3.5 D&D

domains: Protection, Healing

spells for the day: (x) denotes # to cast; '*' denotes number of times have to cast)
0: (4) * Create Water (6 gallons); *Detect Magic; * Light; * Mending
1: (3) Cure light wounds (d8+3) (domain); *Comp Lang; ** Magic Weapon
2: (2) cure mod wounds (2d8+3) (domain); *Bull's Str; * Make whole

Code:
[b]Basic Information[/b]
[u]Character name:[/u] Arie   [u]ECL[/u]:5
[u]Class:[/u] Monk2/Cleri 3      Alingment : Lawful neutral
[u]Diety:[/u]The light  [b]Rank[/b] Monk-Brother
[u]Race:[/u] Human  [u]Size:[/u] Medium  [u]Gender:[/u] Male

[b]Appearence[/b]
[u]Age:[/u]   [u]Height:[/u]   [u]Weight:[/u]
[u]Hair:[/u]   [u]Eyes:[/u]   [u]Skin:[/u]
[u]Clothing/General looks[/u]: Bald,as his order dictates, 
with a plain black cloth scull cap. He wears a simple
black robe with a simple black sash, a set of prayer
beads hanging off the sash.

[b]Statistics and proof[/b]

[b][u]Str[/b][/u]10  +0 
[b][u]Dex[/b][/u]16  +3 
[b][u]Con[/b][/u]12  +1 
[b][u]Int[/b][/u]14  +2 
[b][u]Wis[/b][/u]18  +4 
[b][u]Chr[/b][/u]12  +1  
[b][u]???[/b][/u]11  +0

[sblock=proof]
  [url=http://invisiblecastle.com/roller/view/2230843/]
4d6=13, 4d6=12, 4d6=17, 4d6=13, 4d6=12, 4d6=22, 
4d6=17, 4d6=12[/url]
[dropped lowest]
4d6 → [1,5,5,2] = (13),[12]
4d6 → [2,3,3,4] = (12),[10]
4d6 → [6,3,3,5] = (17),[14]
4d6 → [4,6,1,2] = (13),[12]
4d6 → [1,5,4,2] = (12),[11]
4d6 → [6,4,6,6] = (22),[18]
4d6 → [5,1,5,6] = (17),[16]
[s]4d6 → [4,3,2,3] = (12)[/s] (dropped lowest)
[/sblock]

[b]Saves  Base Abil Misc Total[/b]   
[u]Fort[/u]     +6    +1    +0   +7
[u]Reflex[/u]   +4    +3    +0   +7
[u]Will[/u]     +6    +4    +0  +10

class breakdown of base saves

Monk
Fort +3
Reflex +3
Will +3

Priest
Fort +3
Reflex +1
Will +3


[b]Feats[/b]
[u]Human[/u] combat reflexes
[u]cl 1[/u] Improved Inititive
[u]cl 3[/u] Weapon Finesse
[u]cl 6[/u] ---
[u]Monk 1[/u] stunning fist
[u]Monk 2[/u] Deflect Arrows

class features

Monk:
Improved Unarmed strike, Flurry of blows, Evasion, 
Fast Movement

Cleric:
Turn Undead


[b]Weapon         Att  Dam   Crit   Type[/b]
Fists,           +6   1d6    20/X2  B
single attack
Fists,          +4/+4 1d6    20/X2  B
Flurry of blows

(BAB: Cleric +2, Monk +1; Weapon Finesse)

[b]Inititive: [/b]+7   [b]BAB:[/b] +3   [b]Grapple:[/b] +3
[b]move: [/b] 40 [b]A/C: 14  
        
A/C Info        Spell[/b]
[b]Armour     ACP   Fail  Total   FF   Touch[/b]
un-armoured  -0     -0      +4    11    14

[b]Skills:[/b]

skill points: 50
(4+2)*4+4=28
4+2+1=7
2+2+1(X3)=15

[b]Skill            Ranks  Abil  misc  Total[/b]
Balence (m)           3    3     0      +6
Climb (m)             3    0     0      +3
Concentration (m,c)   3    1     0      +4
Craft (m,c)           1    2     0      +3
leather working
Diplomacy (m.c)       1    1     0      +2
Escape Artist (m)
Heal (c)              3    4     0      +7
Hide (m)              4    3     0      +7
--------
Knowledge:
Arcana (m,c)          3    2     0      +5
History (c)           1    2     0      +3
Religeon (m,c)        7    2     0      +9
The Planes (c)        1    2     0      +3
----------
Listen (m)            4    4     0      +8
Move silent (m)       3    3     0      +6
Profession (m,c)      2    4     0      +6
(investigator)
Sense motive (m)      3    4     0      +7
Spellcraft (c)        1    2     0      +3
Spot (m)              3    4     0      +7
Swim (m)              1    0     0      +1
Tumble (m)            3    3     0      +6

[b]Equipment:[/b] 5000 gp with 1 item being a magic item

Heward's Handy Haversack     2000.0     5.0 lb
Cleric's vestments              5.0     --- (w)
Caltrops X 5                    5.0     10.0
Candel X 10                     0.1     ---
Scroll Case                     1.0     0.5
   Paper X 25                  10.0     ---
   Ink  X 3                    24.0     ---
   Pen X 2                      1.4     ---
Flint and steel                 1.0     ---
Hammer X 3                      1.5     6.0
Lanturn, Bullseye              12.0     3.0
   Oil X 5                      0.5     5.0 
mantacals, mwk X 2            100.0     4.0
Piton                           1.0     5.0
pouch, belt X 2                 2.0     1.0
Rations X 10                    5.0    10.0
Rope, silk 100'                20.0    10.0
Waterskin X 4                   4.0    16.0
Alchemist's fire X 2           40.0     2.0
Antitoxin X 5                 250.0     ---
Everburning Torch             110.0     1.0
Holy water X 10               250.0    10.0
Smokestick X 2                 40.0     1.0
Sunrod X 5                     10.0     5.0
Tanglefoot bag X 2             60.0     2.0
tindertwig X 20                20.0     ---
Leatherworking tools, mwk      55.0     5.0
Climbing Kit                   80.0     5.0
Healer's kit X 2              100.0     2.0
Holy symbol. silver            25.0     1.0
   Mwk qualities              400.0     ---
Blend cream * (a) X 5         250.0      5.0
prayer beads                    1.0     ---
   Flash Pellets * (b)  X 10  250.0     ---
Healer's balm * (c)  X 10     100.0     ---
   mwk (+150 each) !! X2      300.0     ---
   Mwk (+50 each) !! X 8      400.0     ---
Sure grip * (d)  X 5           20.0     ---
Monks Robe                      5.0     2.0 
   Hidden flaps #  (a) X 2      2.0     ---
   mwk effects: excep. !          300.0     ---
Hollow boot heal # (b) X 2     40.0     ---

* denotes complete adventurer
a: +1 Alchem bonus to hide for 1 hr 
b: See page 118 for description. Items disgusided as
prayer beads.
c: +1 Alchem bonus to heal checks for 1 minute
d: +1 Alchem bonus to climb for 1 minute

# Denotes Complete Scoundral
a: hidden on medium item gives space of 1'x1'x1"
b: gives space of 2"x2"x2"

! denotes exceptional quality mwk effects:

well crafted:This item provides a +1 quality bonus to 
move silent

well crafted:This item provides a +2 quality bonus hide

!! Denotes mwk quality (excellent)

concealble: +4 quality bonus to Sleight of Hand checks 
to hide this item on his person. 
( only 2 of these balms are hidden)

Well Crafted: +1 to heal (quality bonus) (all 10 
have this quality)

!!! Denotes Mwk quality (Exceptional)

DECORATIVE  gives a +2 quality bonus to Diplomacy 
checks while displaying ownership.

Ornate: adds 100.0 to cost plus mwk cost and a 
+2 quality bonus to Diplomacy checks when 
given as a gift.


[b]money[/b]
spent so far:
     4500.7
Weight Allowence:
X
X
X

[sblock=Feat:Ascetic Priest]
Prerequisites: Improved Unarmed Strike, Ability to cast 2nd level divine spells
Benifits:
1. Sacrifice an uncast spell to give a benifit of att and damage bonus equal to the level of the spell sacrificed for one round. the spell is lost as if you had cast it.
2. the levels of divine caster and monk stack for the purpose of deturmining A/C bonus.
3. You can multiclass freely between the monk and the divine casting class. However, you must remain Lawful for the monk and Neutral for the Druid Class.

multiclass penalties still apply if the classes are more then one apart, as normal.
[/sblock]


[sblock=Background]
Background:


[/sblock]
Description

Future Development:

[/stolen character sheet]
 
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You want internal blood strife. My dad's side should be rife with it. Grandpa was from the Percy's of NorthUmberland and grandma was from the MacDermands and Campells of Scotland.

My mom was adopted, and I haven't been able to track down her geneology yet. Her adopted family came from the North Friesan Islands off the coast of Denmark and Germany.
 

You want internal blood strife. My dad's side should be rife with it. Grandpa was from the Percy's of NorthUmberland and grandma was from the MacDermands and Campbells of Scotland.

My mom was adopted, and I haven't been able to track down her geneology yet. Her adopted family came from the North Friesan Islands off the coast of Denmark and Germany.
 

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