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Call to the Four Lands

Rulings from on High

Having read the post etc and seeing there is some confusion and perhaps some misinterrpation of a posters intent when they are commenting I am implementing the following rules

1. Feel free to snoop thru each others character sheets if you want..but any comments or discrepencies you find or have questions about should be directed to me and not posted for general consumption. As Patterson pointed out this created a misunderstanding in The Souther Operatives as his characters were allowed certain items above that of other characters.........Now it is ientirely possible that I overlooked several things.....so any help is appreciated but let me know first what you find...

2. I am going to have to limit followers etc for the moment..as pc build their reputation and base in the colony then others will come but for now you just get your cohort and 1/10 of you max followers.

3. Mowgli offered to help other characters out with magic items given the sever shortage of magic in the four lands. this was done as a team building effort and was not intended as a license for whole magical item cration. Howerver in fairness if your charcter has the feat and wishes to create and item then he may do so but only with 5000xp to blow ..now this does not mean that Mowgli can create one for you also.....Each charcter has 5000xp[ to spend on item creation if he or she chooses, thus Mowgli could make one item costing 3000 and another charcter a intem costing 2000 as long as the cap of 5000 is not breached.

4. The total number of all magic items can not exceed FIVE.

OCC: The dm just returned from product training with a class full of stupid housewifes,,,not the best time to get creative.
 

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Scotley said:
Hey Leif, if the DM does let you make some wands put me down for a 'cure something' and anything else you can talk him out of.
Sure thing! I hadn't even thought about making stuff for people before the game starts. I just got my starting stuff, and casually mentioned to JA that I thought that Hennett had probably made his own cure wand. If he'll let me do like Pandak is doing, then, sure I'll make you some stuff!
 


J. Alexander said:
I am implementing the following rules

3. Mowgli offered to help other characters out with magic items given the sever shortage of magic in the four lands. this was done as a team building effort and was not intended as a license for whole magical item cration. Howerver in fairness if your charcter has the feat and wishes to create and item then he may do so but only with 5000xp to blow ..now this does not mean that Mowgli can create one for you also.....Each charcter has 5000xp to spend on item creation if he or she chooses, thus Mowgli could make one item costing 3000 and another charcter a intem costing 2000 as long as the cap of 5000 is not breached.

4. The total number of all magic items can not exceed FIVE.

OCC: The dm just returned from product training with a class full of stupid housewifes,,,not the best time to get creative.

Not as exciting as weapons and armor (Thanks for the fabulous keen rapier, Pandak!) but Karl Arisoc of the jewelry-making, sorcerous family of Arisoc from the border region of Kell and the Confederated States is available to make magical rings for characters of the Colony campaign should you wish a ring for one of your 5 magic items. Your character will have made the acquaintance of the Arisoc Clan if you have any taste in fine jewlery and have visited the major cities of the Four Lands. Karl is usually known for handling security for shipments and clients, but he has in the past few months honed his magical ring-making skills. For example, Karl can make a Ring of Protection up to +4, however you will have to cast yourself, or have cast for you, the spell Shield of Faith, a 1st level clerical spell (an extra 10 gp).
 

Cohorts and followers

OK, JA, no followers. Cohort is a 10th level spellthief, 1/10 of followers is either 3 or 4 depending on your assigning fame bonuses (Randal base leadership score is 17, can go up to 20 and he does have Vest of Legend :))

What level would be those followers? About fifteen percent are levels higher then first...umm, it seems I missed 65k cap. For 12th level chars starting wealth is 88k ...

I may have to adjust my wealth too.
 

Spells added

Spells are added to Randal.

I just looked at the map. I'd suggest to create initial colony in the triangle of the river, on the side of the mountain with outlook shelter high on the peak.
 

Yeah...but looking at that map, where is it? JA told us that we may chose any place on the entire island/continent, so if we find something better we may settle on that. Anyway, the discussion will be pointless at least until the 15th un february :D
 

Hey, JA, you did say 5 magic items PLUS one magic weapon, right? Well, I only have 4 plus my weapon so far. So I was wanting to make for myself a Wand of Pass Without Trace, CL 12. Is that okay? It should be way under the xp limit. (At that CL, it'll cover our entire goup -- unless, that is we have way too many cohorts and other camp followers.)
 

Both of my new characters are posted in both the Rogues Gallery and the wikispaces. Still fleshing out mundane equipment for both.

For the Colony Game, Conrad's Background will be forthcoming. I have to make some changes to better mesh him with Pandak. Conrad is available with Pandak to provide Divine assistance on item creation. Everything Conrad has is stuff he is capable of making except for one prerequisite for his boots.
 


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