Neurotic said:
I noticed severe lack of heavy fighers in the group. Everybody is something and fighter, ranger/druid, bard/fighter, mage/fighter, all based on light weapons or bows...it would be funny if we ran into 20 hobgoblins and went down because of melee ambush
In a gestalt game, you would expect players to choose the two classes to optimize playability: truly desired class, hp, skill points, and feats.
HP are always important, so one class is very likely to have a d8 or above for HD. Only an idiot, or me (terms not mutually exclusive), would choose otherwise. I'm a little surprised that no one swapped out the fighter/ranger for barbarian and the d12. Barbarian/Druid anyone? You don't
need to cast spells while raging in wildshape. How many hobgoblins do you think a raging kodiak (aka Alaskan Brown Bear) could take on?
Another issue is, of course, skill points. That means that Rogue and especially in a gestalt game, cloistered cleric, are great classes to choose. Both are d6 HD, so you expect to pair them with higher HD classes, unless you are an idiot/me. Rogues get the added bonus of the sneak attack.
The third issue is feat choice. The fighter bonus feats add to the d10 alure. The rangers get a nice package of bonus feats with the d8.
With carefully chosen feats, the 10th level special ability, and the appropriate weapon, even a rogue can be a highly effective melee combatant, especially with a companion. Can you say 7d6+ melee damage in many rounds? And the rogue/wizard currently has the highest melee AC at 28, wearing no armor.
That's the first time I ever heard dwarven waraxes called light weapons. Will you promise to have your character say that IC to the dwarven characters?
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