Call to the Four Lands

EthanDrew

UMMMMMMMMMMMMMM ..........................NO......arcane magic is arcan magic and that in intself generates tremendous distrust etc.....but if you are a regestired sorceror you wont be burned at the stake for using arcan magic...that is if you can get to a local magistrate in time :)
 

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Ethan Drew

Elves, Dwarves, Arcane Magic users are all in the same catagory to 95 percent of the masses. A lot depends on the attitude of the local church officails and if there is a strong prescene of church knights in the area or a presence of Inquisitors :)
 


Ethan Drew

As far as character classess i ask that you more or stay with the core clasess and their variations...but in reality it is up to the pc to pick something that messes well...but please no way exotic types..and most of the orientail classes and their variations are out as they are in a very limited part of the world. Also most of your racial classes are out as dwarves, elves, and halflings are not feasible characters to play.....other than that use your imignation......as far as levels that is a good question how about 9th......
 

As far as build, I'm thinking straight up Human Sorceror, no PrCs at this point. Starting level will really depend on what spell level you want me to be capable of casting, at 9th he can do 4th, 10th is 5th, I'm really up for any.
 

Ethan Drew

Let's start him off at 9th.......that should give him plenty of bang bang when you add in a few magic items...feel free to create a magic item kinda unique to your character as long as your willing to come up with a back stroy to explain why it is in his possession. Check the other characters in earlier posts or the rogues gallery to see what others have come up with....

my email is jalexan134@aol.com....thanks for the interest...and contray to what the pc's may tell you I am really that brutal as a dm (wicked laugh)
 

All right! I will get to work on the background and crunch for Erryl Vandermar, scion of a Westmarch merchant family. Swashbuckler 5/Rogue 4. Two questions for the crunch, would you allow the Daring Outlaw feat from Complete Scoundrel (rogue and swashbuckler levels stack for Grace, Dodge bonus and sneak attack damage), and would you allow the Disruptive Attack alt. class feature from PHB II?
 


Erryl's background
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Erryl Vandermar was born into a moderately wealthy but slightly disreputable family of Westmarch merchants, specializing in exotic imports. While they tend to showcase goods from various different human cultures and locations, their true profit comes from discretely trading with the Northlands and Westlands. This requires a fair amount of caution, stealth, and diplomacy. Thus Erryl was raised with these qualities being heavily reinforced upon him.
When he was old enough to travel with his uncle on a voyage to meet their contact from the Westlands, Erryl became intrigued by the Fair Ones. Over the next several years he managed to befriend a young elf, who taught him the art of the rapier over the course of numerous trading sessions, during the loading of goods on the ship. Unfortunately, one of these meetings was discovered and raided by the Westmarch Navy. Erryl’s friend and mentor was killed in the attack, and Erryl was captured.
He spent some time serving in the navy as a result, until his family was able to buy his release. However, as a known smuggler he was little use to a family that was trying to maintain a believable cover of lawful trading. Somehow he had managed to keep the rapier his mentor had given him, and his father, feeling guilty about sending him out on his own, gave him a beautiful suit of enchanted armor, so he was far from destitute. Thus Erryl was suddenly without a direction in life, and he took to the life of an explorer, vowing to see areas beyond his little stretch of land and sea.
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