Call to the Four Lands

Colony Game

Lou
No it will be either one or the other not a combinatino of both.......have not checked aol mail today as I am in the process of deleting my aol and going to gmail..aol is just not worth 32 a month...
 

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An Idea

Death Flag

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I was going to play in another campaign but alas did not make the cut due to time constraints and more creative people applying but the dm had an interesting notion that i have been pondering....He called it rasing the death flag and when a charcter did so the combat was lethal in that if he died he died..otherwise once dropped the character would stablize at -1 hit point. I tend to agree with him in that it gives a certain degree of stabiity to the the characters action in that he knows he cant die but also allows him the opportuity to go for broke so to speak...my own take on this is as follows......You get a base 3points plus 1 point for ever two levels of experiecne...when you raise the death flag you have the following options at your disposal with the associated point cost......

+2 to all saves 3 point cost
+2 to all attack rolls 3point cost
+2 to all damage rolls 3 point cost
1 simple action 1 point
1 extra attack 2 points
1 extra 5 foot move 1 point

I understand this is going to require some thinking and discusiion so this is just an outline..I dotn want a lot of options but feel there need to be a few more so suggestions are welcome...and how would you feel about implementing this in the game....

J
 

Should have keep my mouth shut

Okay, since i first posted the idea about a gestal,epic campaign i have been flooded with emails etc for more information etc...something i had not planned on researching or developing till much later...so to keep it simple here are my thoughts and your opinions would be greatly appreciated...I love the idea of playing an epic level game but as this party will be small and i will stick to the group size i finally decide upon there will need to be depth as well as breadth for the character.........that is not to say that this one may not wind up with two different groups..but I just dont see epic level characters being able to fill all the necessary roles even given their levels if there are 4 or so in the party...

Researching the Gestalt variation, I find them a true headache and dont know if i really want to go that route...so here was my thought..

Going back to the goold old days of AD&D and multiclassed characters do you think it would be feasible to say have the pc divide like 14 or so levels among two clasess and maybe on prestiage class and allowing them to more or less stack like under the old rules.....I am sure there is somthing similar out there on the sight but just to dam lazy to research it.......so hit me back with your thoughts or comments on if it would work or if you think epic or gestalt is the way to go...

J
 

Honestly, I prefer the concept of a lower level gestalt game to that of an epic level campaign. I do have the EPH and have never really used it as part of an actual game, though, and would be willing to give it a try. I'll post more as soon as I have some time to think over your ideas.
 

I'll weigh in briefly with my thoughts. I prefer the idea of mid-level gestalt to epic level. The gestalt rules are not that complex in play. They are much like the old 1st edition multiclass rules. To keep down confusion I'd suggest you limit the racial choices to 0 Level Adjustment. Once you starting adding more powerful races and templates you can really build some monsters with the gestalt rules. I would also suggest limiting the players to two core classes and maybe one prestige class at most. Again if you start taking a level of this, then two levels of that with three levels of the other the complexity goes way up fast. I've been in a handful of gestalt games and found that they play very smoothly with little confusion if you don't offer too many crazy choices.
 

I also prefer the Gestalt game, and agree with Scotley regarding ways to keep it simple (of course, my understanding was that we'd be limited to Human race, so the +0 Level Adjustment isn't that big a deal . . .

Of course, you could always combine the Dwarven game and the Colony game, and say the Dwarves offered an envoy or two to the colony efforts. I could do some pretty cool things with Pandak as a 13th or 14th level Gestalt . . .
 

Hmmmmmm

Mowgli
Now that is an interesting possiablity.....Gwyneed and the Republic get much of their raw iron from the dwarves so there is a possible link.......especially if the dwarf in question took a few skills such as prospecting etc to fit the cover story..in fact I may even allow two dwarves to the mix........
 

Two professions - Prospector and Mason? Along with two Crafts - WeaponSmith and Armorer? That would make him extremely valuable to a colony. Probably would take some useful Knowledge Skills such as Engineering as well.

I sent an e-mail to your AOL address, but you posted something about changing e-mails. Would you let me know if you got the e-mail as well as your new address when you get it?
 

Gestalt Game

Mowgli
Consider the idea sold......your right a very very useful combination to a colony.......yea just got to get around to switching......going to use google but i will proably discontinue the aol around the first of march that will give me time to let everyone know.........after 15 years i get more spam than regular male.
 

Gestalt Game

Okay guys looks like i will kick off the Gestalt game around the same time as Divine Avengers....those who have opted out of Divine Avengers will more or less be given a slot in the Colony Game. Thanks to Mowgli, the Dwarven traders will be merged with the Colony game so this should prove helpful as well as opening up an additionaly layer of possiablities..

Here are some Hard and Fast Ground Rules..
1. Only two clasees may be selected..if i get the feeling your trying to create an uber character your not gointg to be allowed to play him so lets not waste the time......if you select a human variant or a dwarven sub race etc it must have a zero level adjustment.

2. Humans, two dwarves and perhaps one gnome will be allowed. Variants on humans are possible but it will need discussion.....Mowgli has already been given one of the dwarves so only one more is open...i trust you can work it out among yourself...but the gnome could be transfered to another dwarf if necessary.....

3. Standard 34 point buy............12 levels are availabe...starting gold is 65,000. Only five magic items per character...one of which must be a weapon of some type......highest value of any one item is 35k but we can fudge a little bit here if it close.

4. Please stick to the PH, PH2, Complete Adventurer, Complete Warrior for most of the classes...others will be allowed based upon the concept you present..the mood I am in that day and just random fate :)......

5. This will be a tedious game for those who want action and combat..it is more about diplomacy and building a town/fort/colony so if your expecting tons of dice rolling and action this may not be the one for you...more scouting, exploring etc than combat though there will be an old fashion dungeon crawl or two....so one again unless you willing to engage in a lot of charactger interaction with the others this is not for you..

6. Posting will be done every 3 to 4 days .. iknow this is a lag from most of my games..but i want more thought put into them and planning...this also means my posts will be longer and more detailed than is my usual style....

7. I WILL WILL WILL keeep this game to 5 or 6 players with no exceptions..charcters will be selcted on merit and how i feel both the pc's and the player's themself will interact...if this is harsh i am sorry but I have a very very defined idea and concept of this particular campaing so it is going to be less flexiable and more rigid than my ususal playing style..

Comments Ideas etc.....
 
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