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Call to the Four Lands

J. Alexander said:
Leif, Neurotic -- only 5 magic items allowed...i count six on your sheets.

Ooops, sorry, I went one wand too far. It's fixed. :uhoh: My items are all pretty ordinary, aren't they??
 

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J. Alexander said:
Guys,

REviewing the sheets I am impressed by the detail, but also somewhat concered in that i sense a pattern of developing super magic items and the impression they are being min/maxed.........while one superior item is acceptable...the rest need to be ordinary or as close to it as possible...just a thought
JA, I regret to say that I am under heavy RL stress and I don't have the time to reconsider anymore my background or magic items. If you feel that there is something that is too far, tell, I'll remove the item and take the gold instead. The only items I'd really like to keep is the periapt of wisdom and the wildling clasp that enables me to use it while wildshaped. The others are just a bonus, and the only one that may hold some importance is the hole, but I don't have any problem to swap it with 20000gp. (actually it would more than double my assets and the initial power of the Honorable Company for Expanse and Growth :) )
 
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J. Alexander said:
Guys,

REviewing the sheets I am impressed by the detail, but also somewhat concered in that i sense a pattern of developing super magic items and the impression they are being min/maxed.........while one superior item is acceptable...the rest need to be ordinary or as close to it as possible...just a thought

Let me know what you find objectionable in Conrad's equipment, and I will fix it. I removed the Healing property from his Breastplate as I knew I had overspent when I added the mundane equipment for the Colony.

I tried not to get too extravagant, but Conrad is a craftsman and merchant. All his items are things he can make himself. He has the multiple metals in his equipment as examples of the materials he is able to work with. If this is too much, please tell me and I will change things.
 

Magic Items

Nightbreeze -----Sorry to hear about rl stress...no fun being and adult is it :)..i think they lied to us in college about how much fun life is when your an adult....


In general, the comment was not directed towards anyone in particular and the ones i have reviewed to fit nicely in with the characters created...guess my sticking point is that with the gestalt game i was hoping characters would stick to more mundane items..........

anyway..just the dm whining a bit i guess...and nothing that cant be fixed by beefing up the monsters if necessary
 

J. Alexander said:
Nightbreeze -----Sorry to hear about rl stress...no fun being and adult is it :)..i think they lied to us in college about how much fun life is when your an adult....[/sblock]

Hah! Nope, mate, they were perfectly right: life when you are a richadult who gets money without too much effort (like the owner of a company who let an excellent CEO do the dirty work) is fun. Otherwise, you have o curse and suffer, because you may make a lot of money, but then you don't have time for your family.

But then, professors at the college have a fairly easy and rewarding work, so they didn't really lie to you :)
In general, the comment was not directed towards anyone in particular and the ones i have reviewed to fit nicely in with the characters created...guess my sticking point is that with the gestalt game i was hoping characters would stick to more mundane items.......... [/QUOTE]

Mundane magic items don't really exist...maybe you were referring to "plain" magic swords and such? Something that is just a numerical effect and doesn't create new mechanics and options (like a portable hole does)?
 

I de-tuned Aeric's bow slightly to put it under the 35,000 gp limit, though I had approval for the 900 gp overage. His quiver, and the 2 Ioun stones are the mundanest of the mundane and should more than meet the criteria. His bow and armor you had already okayed so hopeful I'm back on the path of rightousness. :cool:
 

The Colony - Thoughts / Rules

Okay guys....looks like we will start on as planned and I will have the initial post up sometime next saturday.. as for character selection i have decided to let everyone play...i just dont have the heart/nuts to tell people no especially when they have proven to be good players in other games i am running and or i have know them for over 25 years...so make your final tweaks and we will get started..

Here are some ground rules and how i anticipate things to go

1. This is a very powerful group of characters...there are going to be problems and a lot of difficutl mechanical issues to be worked out...so let's all be patient as everyone get's to know their character and how he best functions..

2. I expect a post every 3 days......i know real life gets in the way at times..and bites us int he ass....but at least pop in and say.....hey busy.......my character is off doing this or just picking his nose.....computer issues are of course another matter all together and totally acccetptable just shoot me an emial on wiki and let me know whats up when you can

3. A character who dies in this game is going to be dead unless you can get him raised somehow...and given the location and setting this will be very difficult to do.....so think things thru.........

4. Be Nice....we are not sitting at a table where we can read each others body language,, so think your comment thru before you make them........especially if you have not gamed or played with the person before......they do no know how you intend your comment so a smiley face or something prefacing it is encourgaged to let them know your intentions..

5. If you have an issue with a player use wiki to contact me..lets keep the squaqblles off the main board where people can read them and get their dander up or feelngs hurt....If I feel it is an issue then i will attempt a resolution either in game or via emails..and if necessay i am going to be a hard ass and just kill the charcter if it becoming a problem withing the game itself....better to have one pissed off player than 5 other miserable players who just let a gamee go because they dont like the drama

6. The game is going to be a world building game much like civilization, hero's of might and magic, warcraft etc......your job is to build a thriving colony and deal with the construction of it's defenses, builidngs etc....this is going to make for a tedious game at times dealing with mundane issues such as farming, allocationg of resources, finances etc......so if you dont want to deal with or get bored with it...just tell me and we can retire your character....

7. This is an unexplored continent..no ones with the exception of the d'shai empire had any real useful information so dont feel like your blind...it is part of the setting.

8. Lets all use wiki to communicate with each other either as an email or as a discussion thread...i will create one for general discussion so we can at some point retire this thread....and allow each campaign to be seperated for the easier flow of information...

9. We have a lot of varied personalites etc and given the number of druids in the party and the clerics as well as the racial tensions and prejudices,i expect all the players to be true to their religion and racial attidues...this is going to create a lot of interparty strain at times i know...but part of the logic behind the colony game is to get charcters into interacting and the compromisng and builiding a "better world"...So the clerics are going to be distrustfull of the druids, the druids are going to dispise the clerics and the dwarves are going to be looked on with suspicion by everyone......now i dont expect your charcters to be an ass about it but they should consider these things as the begin to interact with each other and start the process of building the colony. Remember you are all very powerful and have been selected for this..so your going to have an ego..confidence in your ability etc...

10.HAVE FUN.....dont be afraid to step outside the box with your character a little and dont be afraid to explore his powers etc even if it slows down the game somewhat....characters can have many things going on at the same time unless your out scouting or adventruing....so feel free to have three or four projects going on at the same time...likewise just because someone else is building a sawmill or flour mill does not mean that your charcter can not also build one....it is a colony.....you have a chance to build an empire for yourself or become a major player.......so take advantage of it...

11. I am going to use the honor system in this game.....use invisible castle to roll the dice but dont post the links...just tell me the number of if you hit and the damage......we are all adults here so i dont feel like i have to know or check up on you....having said that...if i do ever feel i need to check up and find you have been a bad player..then blue bolts from heaven will be generated :)......

12. Input is more than welcome..if you have an idea or a neat hook tell me about it..perhaps we can use it.......this is as much your game as it is mine..so as players you need to be involved.......

Just random thougths from a coffee wired dm......looking forward to it guys.
 

Discussion Threads

I just created the discussion thread for all the campaings then I begin to wonder if it would not be easier to just create a page entitled General Discussion and link it to the correct campaign that way people could just click and see recent changes...which one do you think will work best?
 

J. Alexander said:
I just created the discussion thread for all the campaings then I begin to wonder if it would not be easier to just create a page entitled General Discussion and link it to the correct campaign that way people could just click and see recent changes...which one do you think will work best?
I think a discussion page for each campaign will be best. Especially for those of us who are not involved in all of your ten thousand campaigns.
 


Into the Woods

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