Hey all,
Inspired by a discussion in the Worst Spells thread (it’s a fun read), I got to thinking about magic items. Namely, the idea of letting the party find a powerful magical item at low levels; the equivalent of Bilbo finding the One Ring. My thought here is that by finding such a powerful thing so early on, it becomes a focus for the story. The players can regard the item as helping to define the party (‘we’re the guys with the sword of striking!’) and the magical item then becomes something that you can write plot around, so that powerful wizards keep harrassing the party for it, rival adventuring parties offer to buy it, monsters flee when they see it, bad guys change their schemes to include it, that sort of thing. Now, the real question is: what kind of item would suit this?
My suggestion in the other thread was a Ring of Three Wishes:
Is there a more exciting option? Something like a Vorpal Sword has the drawback that really only one character has it, whereas a Ring of Wishes - due to casting powerful spells - tends to be something that benefits the whole group. A Folding Boat is fun, and I love the imagery of it, but it’s so utility that the players will probably forget about it. The Apparatus of Kwalish just sounds like a good way to turn your campaign into Robot Wars. A set of matching magical armour has a certain charm to it - everyone gets a uniform! - but I wonder if it'd make the players paranoid beyond all measure to walk into a dungeon room and find five perfectly suited sets of armour...
Thoughts?
Inspired by a discussion in the Worst Spells thread (it’s a fun read), I got to thinking about magic items. Namely, the idea of letting the party find a powerful magical item at low levels; the equivalent of Bilbo finding the One Ring. My thought here is that by finding such a powerful thing so early on, it becomes a focus for the story. The players can regard the item as helping to define the party (‘we’re the guys with the sword of striking!’) and the magical item then becomes something that you can write plot around, so that powerful wizards keep harrassing the party for it, rival adventuring parties offer to buy it, monsters flee when they see it, bad guys change their schemes to include it, that sort of thing. Now, the real question is: what kind of item would suit this?
My suggestion in the other thread was a Ring of Three Wishes:
I think Wish is now a great utility spell. For a 9th level slot - or, more interestingly, a Ring of Three Wishes - you can get any save-my-bacon spell you want. It makes the Ring the sort of thing that I think would be fun to give to a party at level 2; they'll always have that ace up their sleeves, and you can watch them be inventive with something that powerful so early, without it undermining the whole campaign since they need to be really careful with it.
Is there a more exciting option? Something like a Vorpal Sword has the drawback that really only one character has it, whereas a Ring of Wishes - due to casting powerful spells - tends to be something that benefits the whole group. A Folding Boat is fun, and I love the imagery of it, but it’s so utility that the players will probably forget about it. The Apparatus of Kwalish just sounds like a good way to turn your campaign into Robot Wars. A set of matching magical armour has a certain charm to it - everyone gets a uniform! - but I wonder if it'd make the players paranoid beyond all measure to walk into a dungeon room and find five perfectly suited sets of armour...
Thoughts?