wingsandsword
Legend
I always saw the Campaign Model/Mini-Game/Campaign Setting difference as being similar to short story/novella/novel in literature:
Campaign Model: Very short, only a few pages outlining a general campaign concept, the genre, a very short history, and major concepts of a setting. Possibly a new class (advanced or prestige) or two integral to the setting, or other token amounts of "crunch" that directly feed into the setting. Significant organizations or very major NPC's may get mentioned. Maybe an adventure hook or two.
Mini Game: Short, a dozen or so pages, the concept is outlined and fleshed out, the history is brief but includes all the basics, and the ideas of the setting are much more fleshed out. A few neccesary rules are included, and possibly a new mechanical subsystem could be introduced if needed. Important organizations are discussed and major NPC's are mentioned. A few more adventure hooks are also included probably.
Campaign Setting: Full size, requiring a book to itself. The concept is well explored, the history and details of the setting are plentiful, there is a good amount of game mechanics to make the game technically unique, such as spells, monsters, classes, feats, and special mechanic systems (mecha, car chases, ect.). Major NPC's are statted up in detail, and organizations get full-length write ups sometimes taking up pages just to themselves. A full sample adventure is included.
Campaign Model: Very short, only a few pages outlining a general campaign concept, the genre, a very short history, and major concepts of a setting. Possibly a new class (advanced or prestige) or two integral to the setting, or other token amounts of "crunch" that directly feed into the setting. Significant organizations or very major NPC's may get mentioned. Maybe an adventure hook or two.
Mini Game: Short, a dozen or so pages, the concept is outlined and fleshed out, the history is brief but includes all the basics, and the ideas of the setting are much more fleshed out. A few neccesary rules are included, and possibly a new mechanical subsystem could be introduced if needed. Important organizations are discussed and major NPC's are mentioned. A few more adventure hooks are also included probably.
Campaign Setting: Full size, requiring a book to itself. The concept is well explored, the history and details of the setting are plentiful, there is a good amount of game mechanics to make the game technically unique, such as spells, monsters, classes, feats, and special mechanic systems (mecha, car chases, ect.). Major NPC's are statted up in detail, and organizations get full-length write ups sometimes taking up pages just to themselves. A full sample adventure is included.


