LogantheBard
First Post
I recently picked up the PF Advanced Race Guide, and my players read through it and immediately had several ideas for characters, but most of which are not your typical hero. They've decided they'd like to play a campaign of anti-heroes. Not necessarily psychotic depraved evil, but morally ambiguous, on the fringe of the law, and definitely not going to be motivated by "it's the right thing to do."
I've already laid the groundwork for the typical evil campaign pitfalls, no infighting, no rampant murder just because murder is evil. I don't want everybody to be Joker from Batman.
I'm thinking about starting them off as a Charlie's Angels type group, taking jobs from an unknown through a liason, working closely as a team, and their relatively content in that because the pay/adventure/opportunity/infamy is too good to pass up. How the party dynamic grows from there, I don't know.
My group make up so far is:
Half-Elf Treesinger Druid (I'm allowing the archetype for half-elf), who's playing basically like Poison Ivy. She has a desire to return the world to it's natural ways, before it was corrupted by sentient races.
Ratfolk Plaguebringer Alchemist-I'm pretty sure he's wanting to play this guy as an extortionist mad scientist type. "Give me that, or I'll put this disease in your water supply"
Goblin something - He wants to play a goblin who just wants to be accepted, and he's pissed off about the stereotypes about his race. But instead of working to prove the stereotypes wrong and be an upstanding member of society, he plays right into the fears of others, and is a typical dangerous goblin. "You think I'm going to hurt you? Ok, fine, I will!"
One to two other unknowns.
Anyone have any tips for running a campaign like this? Not necessarily evil, but definitely not rainbows and unicorns.
I've already laid the groundwork for the typical evil campaign pitfalls, no infighting, no rampant murder just because murder is evil. I don't want everybody to be Joker from Batman.
I'm thinking about starting them off as a Charlie's Angels type group, taking jobs from an unknown through a liason, working closely as a team, and their relatively content in that because the pay/adventure/opportunity/infamy is too good to pass up. How the party dynamic grows from there, I don't know.
My group make up so far is:
Half-Elf Treesinger Druid (I'm allowing the archetype for half-elf), who's playing basically like Poison Ivy. She has a desire to return the world to it's natural ways, before it was corrupted by sentient races.
Ratfolk Plaguebringer Alchemist-I'm pretty sure he's wanting to play this guy as an extortionist mad scientist type. "Give me that, or I'll put this disease in your water supply"
Goblin something - He wants to play a goblin who just wants to be accepted, and he's pissed off about the stereotypes about his race. But instead of working to prove the stereotypes wrong and be an upstanding member of society, he plays right into the fears of others, and is a typical dangerous goblin. "You think I'm going to hurt you? Ok, fine, I will!"
One to two other unknowns.
Anyone have any tips for running a campaign like this? Not necessarily evil, but definitely not rainbows and unicorns.