5th session:
For this session a friend of us took control over Sarith.
Still day 19
We started where we left: With an initiative roll. 100 giant fire beetles were swarming from the ceiling onto the cave floor (10-20 per turn on the battlemap). The party was split up, half was fighting, and half was fleeing. After Veldyn used repeatedly burning hands, the remaining giant fire beetles were retreating to the ceiling of the cave. Still the party decided to sleep somewhere else that night.
Day 20
Nothing happened during the day.
Third watch of the night, Thar’den saw Topsy and Turvy leave their guard post and pack their backpacks. They wanted to leave, he approached them carefully and Topsy told him, it’s for the best of the group if they are not around. She showed him her stomach, where a Duergar stabbed her a few days ago – there was no wound or scar. They hugged, Thar’den let them leave and went to bed visibly sad.
Vanya asked Eldeth during their watch of the night if she also thinks Prince Derendil behaves worrysome (he still is cursed from stealing the polished gems from the statue of Lolth in Velkynvelve). Eldeth cast detect poison and disease on him in the morning, but could not figure out what exactly is wrong with him. After some detective work by the group, Veldyn cast identify on the gemstones and got to know which curse currently affects Prince Derendil. Vanya and Veldyn wanted to give the stones to Sarith which wanted Veldyn to shine his shoes as payment for helping them. Veldyn cast create bonfire under Sarith, which led to a small struggle between Sarith and the party. In the end Sarith took the gemstones.
Day 21-25 (skipped)
Nothing happened.
Downtime activities: Vanya tried to reconnect with her angelic guardian. Eeria trained Ebert and started decorating/carving her warhammer handle.
Thar’den and Vanya discussed how to raise moral during night watch on day 25, when the party was woken up by the screams of Ront. Shuushar was lying dead next to him, inner organs outside of his body. After Vanyas investigation the party was sure it had a religious meaning of some sort. They inspected the footprints around Shuushars body as well as the weapons of everybody. The (ritual) dagger of Buppido raised some concern. While the Eeria, Thar'den, Vanya and Veldyn discussed the next steps in private, Sarith tried to sweet talk Buppido. He only got weird and slightly crazy answers. Thar’den had Eldeth cast zone of truth around the campfire and they started to interrogate Buppido. After some more crazy answers Buppido started to run, but Vanya cast command (“Stop!”) on him. Eeria was first to catch up with him. He confessed while grinning at her. She executed him with a single blow of her warhammer. Angrily she screamed at all the remaining NPCs, that whoever is not 100% with the party should leave immedeatly. Ront was intimidated by her and started running away. Thar’den wanted to shoot a crossbow bolt at him, but Vanya pushed his hand down. No one followed Ront into the dark tunnels. The party debated about turning around and looking for other ways to the surface, but in the end agreed to first bring Stool back to Neverlight Grove.
Day 26-27
As the party got closer to Neverlight Grove I had a minimap with “fog of war”, some random encounters and hidden magic items/potions prepared. This should have taken at least a week in game. Sarith has never been in this area, so there were no navigation checks anymore, only guessing which tunnel to take nect. Somehow the players completely broke this mechanic, and found the shortest way possible (1,5 days in game) and ignored all side quest hooks (f.e. dead body next to a giant mushroom). So the party arrived at Neverlight Grove in a record time of 27 days after escaping Velkynvelve. They were attacked by two awakened zurkhwoods, but asked Stool to talk to them (which he did). After this non-encounter encounter, the party was lead by a very excited Stool to the next myconids (circle of builders).
Gasbide, the circle leader greeted them, told them about the big constructions he plans for the Great Seeder and ultimately led them down to the inner circle. There Phylo greeted the party in a very welcoming way. The group saw some tension between Basidia and Phylo and even though interested in the melding and seeing the “holy part of the grove”, decided to first follow Basidia on a tour through Neverlight Grove. They were showed the circle of builders, circle of growers and heard from Basidia, that Phylo and most of the other myconids behave abnormal for a few weeks. He asked the party to investigate further and maybe sneak into the upper/holy parts of the grove. The players agreed to talk to Loobamub (circle of hunters) and Rasharoo (circle of explorers), hoping that they will also know a way out of the underdark. Eeeria asked Basidia for a potion that helps against the spores of myconids (such as Phylo).
In the evening Thar’den wanted to join the myconids in the melding, but was convinced by Vanya not to go to Phylo. So the two took part in the melding of the circle of hunters. Thar’den had a pleasant and nice experience, in which he became part of the shared consciousness of the myconids. He experienced a day of the myconids, hunting through the forest, seeing through their eyes and feeling their emotions. Vanya had a very bad trip, was sweating heavily, saw after an initial “myconid body experience” only flashing colours and couldn’t move until the melding stopped for Thar’den and her. She went directly to bed afterwards.
Day 28
The group talked to Rasharoo, but he only knew a way to Blindgenstone and Gracklstugh. Afterwards they decided to help Loobamub and hunt down a grick. They spent the day searching for tracks and waited in ambush at the southern wall of the cave where they thought the grick would come by eventually. The battle was very short, and they brought the dead grick back to Loobamub. Afterwards Thar’den, Veldyn and Eeria went to the inner circle to take part of another melding. This time Thar’den and Veldyn both had horrible trips, which led to them becoming (indefinitely) insane. Thar’den now sees an altered version of reality and started talking to a mushroom on the way to bed, thinking it was his long lost brother. Veldyn will sometimes slip into a catatonic state. Eeria had a nice melding experience, seeing Stool playing with other myconids etc.
Eeria brought Thar'den and Veldyn home safely, taking especially care of Thar’den who was talking to a mushroom. Basidia came by and asked how they feel. Sadly he couldn’t figure out what is wrong with them, but now urged them to investigate the “holy part of the cave”. He gave them a potion of protection from spores, promising to make another one.
Day 29
The group discussed leaving Neverlight Grove but went to talk to Rasharoo again and was eventually led to a small cliff that they could easily climb up to the "holy part of the grove" (even though Veldyn was catatonic at the time). Ebert stayed with Rasharoo. The party now had good visual on the giant mushroom Yggmorgus. In front of them was a huge field of smaller and mid-sized mushrooms. They stealthily moved forward, following some strange mumbling and whispering noises. Nobody paid much attention to the cavern floor. Suddenly a hand reaching out of the ground held Thar’den back. He realised it was one of the female guards in Velkynvelve. While the body was slowly pulled into the cavern floor, she asked him to kill her, which he did. That led to him failing another WIS save and gaining a level of madness (10min stunned). The party saw him reaching for his axe, hitting the ground between some mushrooms and not moving afterwards.
GM notes:
We lost five NPCs this session and Stool will probably stay with the myconids. Sarith will stay or die in the Neverlight Grove as well, so we are probably down seven NPCs. I didn’t plan for all of that to happen so soon, but honestly: it’s great! Now the party will progress much faster and RP will focus more on the PCs themselves. Also balancing will be much easier.
I made the curse of Lolth a bit stronger than OotA suggests: Basically Prince Derendil had disadvantage on all rolls. That’s because I didn’t roll many random encounters with spiders and also wanted to make the curse more obvious to the party. Also the stones were red gemstones not polished jet. As Sarith is struggling with his belief there is now a 50% chance of the curse still affecting Prince Derendil. Let's see if they remember to loot Sariths corpse or let the stones rot in Neverlight Grove.
The self-made minimap of the tunnels to Neverlight Grove had some major flaws. I have to redraw it for further use. Sadly the party didn’t take any side quest hooks, so they are short of magic items and potions at the moment. That could be a problem in encountering Yestabrod. To make up for the bad equipment and lost NPCs, they already levelled up to level 4 after Day 28.
As Out of the Abyss does not offer any descriptions of the circle leaders, here is a short list I made of them, for easier roleplaying:
- Phylo: 4m, green/yellow/orange, (character: extrovert mayor of a small town)
- Basidia: 4m, yellow with blue cap and fungal growth, vertical hat and claws, see page 85 for picture (character: Gandalf)
- Yestabrod: 3m, green/blue, distgusting larval creature, fungal growths all over his body, multiple orifices, gurgles and spits (character: Evil McEvilface)
- Loobamub: 3,5m, sturdy with very long arms (more than 2/3 of the body length), green/dark green/brown (character: Treebeard)
- Rasharoo: 2,8m, walks on four legs, two heads (only one seeing/hearing/speaking), green/brown covered partially with grey mud (character: slightly paranoid doomsday prepper)
- Gasbide: 3m, sturdy, whole body seems wooden, slow movements, red cap otherwise brown (character: Ross Gellar)
- Hebopbe: 2,5m, thin body and extremeties, head is very narrow, green/brown (character: dry alcoholic)
- Yrberop: 3m, very thick, big head (cap starts at 1m), dark red/brown (character: fat monk who works at a childcare)
I adapted the stats of the grick alpha to a normal grick with double HP and multiattack because the party was still level 3-4. In hindsight that was not necessary, but I felt a CR7 was to much for the group at the moment. Fun fact: the cliff they had to climb on day 29 (DC 15 DEX) caused more (falling) damage to the party than the grick (which had horrible rolls and the players rolled only 18+)
In the end I mixed up the events of the book a little. The first WIS/madness save should be after the encounter with Yestabrod. As Thar’den is now stunned for 10 min, and the party still has Sarith with them (which would turn into a spore servant as soon as Yestabrod arrives)…. I am hesitating to bring up Yestabrod immediately. I do not think the party is able to fight Yestabrod, his servants and Sarith all at once, especially without Thar’den. Maybe I will adapt the encounter (a lot) or not let Sarith turn into a spore servant right away…. Suggestions are welcome! The book also offers a “solution” to losing an encounter later: “The PCs are knocked unconscious. They wake up outside Neverlight Grove infested with Zuggtmoy’s spores.” But that feels unsatisfying.
Next session, if possible the myconids will tell them about a way to Darklake, otherwise the party will probably decide to go to Blindgenstone by foot (which will take roughly 60 days according to the book, omg). Also this would allow passing by Sloobludop and seeing Demogorgon. The chance of the party visiting Gracklstugh is 0% at the moment. I guess, the random encounters with Duergar and the mutilated freed slaves were to frightening. I am not really sad about this, as the chapter “Gracklstugh” is really one of the worst parts in the book (great ideas, but badly written and so many many …. many open ends). Even though I really wanted to meet Themberchaud. I think he is one of the most interesting NPCs in part 1 of the book. Maybe I will write a one shot about helping him by investigating the Keepers of the Flame one day.