evildmguy
Explorer
What I actually meant was that the players in my campaigns often hate the idea of them being taken slaves and are very against the grain of it happening to them and I've had players kill themselves right off the bat rather then be a slave. Mind you, they had no problem with its existance up to that point but once they became a part of the grind.
Wow. You must go through players fast! I mean, selling them into slavery or their deaths must really take a toll on game night!

Couldn't resist.
I think I could get my players to agree to allow their characters to be taken into slavery with a good reason for it. I think what makes the idea of their characters being slaves is more the total loss of control. Of course, I give so much control and let them do what they want, so having no options might not be what they prefer. Maybe they think it wouldn't be fun to be slaves and have to role play a slave's life.
The only module I can think of that TSR/WotC did with slaves is Freedom, the Dark Sun adventure. However, it was written poorly. It blatantly says to shut down any escape attempts and have the PCs beaten if they keep trying and don't follow the adventure. Maybe it's because of how poorly this was handled that trying to be a slave, as many heroes in books have been, doesn't seem worth it.
edg