I know what the definition of hero is. I know many applicable definitions. But you didn't answer my question: who said the PCs were heroes?
For the most part, slavery is the work of villians and evil. The closest I've come in a campaign where it was established that criminals and POWs were forced into hard or dangerous labor. Even then it was only for the duration of their punishment or captivity. My players, with one exception, never accepted "slavery" as anything other than an institution to be overthrown and abolished.So in your campaign, is slavery a part of it? Huge part? On the fringes? Used to be in vogue and out?
*shrug* Because that's how we roll. Indeed, I wouldn't play if it wasn't an option. Others are entitled to their own preferences, of course.You keep talking about Heroes with a capital H. Whoever said PCs were heroes?
That is strange. Murder, torture, mind control/domination are all worse than simple slavery as an evil to be fought. If your bad guys have ever engaged in any of these practices did your player think you were endorsing them?
I've never thought that my players endorsed real-life home invasions just because their characters murder kobolds and gnolls in their own homes and take their valuables. You'd think that you would not have to explain the reality/fantasy disconnect to fantasy gamers.
This, in spades.For the most part, slavery is the work of villians and evil. The closest I've come in a campaign where it was established that criminals and POWs were forced into hard or dangerous labor. Even then it was only for the duration of their punishment or captivity. My players, with one exception, never accepted "slavery" as anything other than an institution to be overthrown and abolished.
I hear you. I would no more consider invading a gnoll/kobold lair a "home invasion" than I'd consider invading Hitler's bunker a "home invasion." This topic reminds me of another thread that touched on a trend of personifying the beasties. When you leave them as beasties - evil, murderous, inhuman and non-human, you don't run into these issues.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.