Sammael
Adventurer
I mostly run FR games, so slavery is fairly common. Looking back at my campaigns, I know I've used slavery in the following contexts:
1. Most recently, Chief Kralgar Bonesnapper of the Uthgardt Griffon Tribe keeps slaves, but treats them fairly well. (Mostly neutral) PCs didn't seem to have a problem with this.
2. Obould's orcs keep slaves of many different kinds. PCs took it upon themselves to free some enslaved dwarves (mainly because one of the PCs, a dwarf cleric of Gond, insisted that they free them).
3. Xanatar's Guild of Waterdeep has a slave trade branch that operates in Skullport and the Undermountain. Recently, they've began expanding into the rest of the North (which is overrun with refugees running from Obould).
4. Red Wizards of Thay keep slaves. If their enclave is located in a region that doesn't approve of slavery, they'll keep them concealed. I ran several scenarios with Red Wizard slavers involving the kidnapping of PCs.
5. Slaves are kept in Mulhorand, Unther, and Chessenta (setting of my future epic campaign).
6. Although slavery is officially prohibited in Amn, many rich merchant families keep slaves disguised as servants. The society is decadent enough that virtually nobody is bothered by this.
7. Needless to say, slavery is a big thing in the Underdark, especially among drow, beholders, and illithids.
Nations that are vehemently opposed to slavery (which figured prominently in my game) are Waterdeep, Silver Marches, Cormyr, most of the Western Heartlands, Rashemen, Evereska, and the Dalelands.
1. Most recently, Chief Kralgar Bonesnapper of the Uthgardt Griffon Tribe keeps slaves, but treats them fairly well. (Mostly neutral) PCs didn't seem to have a problem with this.
2. Obould's orcs keep slaves of many different kinds. PCs took it upon themselves to free some enslaved dwarves (mainly because one of the PCs, a dwarf cleric of Gond, insisted that they free them).
3. Xanatar's Guild of Waterdeep has a slave trade branch that operates in Skullport and the Undermountain. Recently, they've began expanding into the rest of the North (which is overrun with refugees running from Obould).
4. Red Wizards of Thay keep slaves. If their enclave is located in a region that doesn't approve of slavery, they'll keep them concealed. I ran several scenarios with Red Wizard slavers involving the kidnapping of PCs.
5. Slaves are kept in Mulhorand, Unther, and Chessenta (setting of my future epic campaign).
6. Although slavery is officially prohibited in Amn, many rich merchant families keep slaves disguised as servants. The society is decadent enough that virtually nobody is bothered by this.
7. Needless to say, slavery is a big thing in the Underdark, especially among drow, beholders, and illithids.
Nations that are vehemently opposed to slavery (which figured prominently in my game) are Waterdeep, Silver Marches, Cormyr, most of the Western Heartlands, Rashemen, Evereska, and the Dalelands.