Well... This could be difficult. Or easy; either way. Most of these will be Modern, as I figure it would just be easier to give highlights of my last 3 years or so and not run down all of the campaigns.
Legends of the Three-and-a-Half Samurai: A game without a group, still think this one will play well. Mid-level, Small PCs only, a setting that is to Asia what Tomorrowland is to the Future. A fun one to run... we hope.
Riders of the Plains: Horsies and Hijinx. One player dies 18 times in 15 sessions due to poor play/negligence. A lot of setting, but most people wanted to hack and slash. Campaign called on account of scattered group before 'plot' comes into play. I blame this one on alcohol and the prison cell atmosphere of our then gaming room.
Year of the Pretender: Thirteen leaders attempt to take over a large city with some large problems. Players back one of the Pretenders to the throne, and hilarity ensues. Doppelgangers, Shadows, and the occasional Celestial dominate. Big ending in a battle between two demigods. Day is won by a young housewife who happens to be carrying the true heir. A Wyrm is defeated by a paladin performing shield bashes... I still don't know how it happened.
Hit the Road to Dreamland (D20 Modern): Post-WW2 US, a bunch of plots; 1st game ended due to apathy. 2nd game currently being staged; we're wondering how it's to come out.
A Hard Rain (D20 Modern): 1964. Watch as college students get involved in affairs of the heart and fight against madness, only to prevent the coming apocalypse as brought on by three young fiends trying to make their way in this work-a-day world. Characters include a painting turned soldier, a folk-singer turned revenant, and a girl and her dog.
Weird Scenes Inside the Gold Mine (D20 Modern): 1976. On the eve of the Bicentennial, a group of questionable ethics stops the opening of a Gate to Heaven. Almost. A ghostly wannabe mafioso, a former gun-runner, and an itinerant magus come to the show.
Waiting for My Man (D20 Modern): 1984. Sex, Drugs, and Dwarven Punk. Death isn't just a reality; it seemed to be a PC all on its own. Three runs, 27 character deaths . . . extremely unlucky for all involved.
As Yet Untitled Game (d20 Modern): 1990s. The family of Aasimar who pray together slay together. Homeless holy warriors, a guy who is too 'in love' with electronics to be trusted, a Fisher King in the making, a young ectomancer with hormones rivaling arcana, and a strung-out fairy as possible lynch-pin to the whole deal. Yeah; even as the DM I'm just as confused as you are on how this one's coming out.
Legends of the Three-and-a-Half Samurai: A game without a group, still think this one will play well. Mid-level, Small PCs only, a setting that is to Asia what Tomorrowland is to the Future. A fun one to run... we hope.
Riders of the Plains: Horsies and Hijinx. One player dies 18 times in 15 sessions due to poor play/negligence. A lot of setting, but most people wanted to hack and slash. Campaign called on account of scattered group before 'plot' comes into play. I blame this one on alcohol and the prison cell atmosphere of our then gaming room.
Year of the Pretender: Thirteen leaders attempt to take over a large city with some large problems. Players back one of the Pretenders to the throne, and hilarity ensues. Doppelgangers, Shadows, and the occasional Celestial dominate. Big ending in a battle between two demigods. Day is won by a young housewife who happens to be carrying the true heir. A Wyrm is defeated by a paladin performing shield bashes... I still don't know how it happened.
Hit the Road to Dreamland (D20 Modern): Post-WW2 US, a bunch of plots; 1st game ended due to apathy. 2nd game currently being staged; we're wondering how it's to come out.
A Hard Rain (D20 Modern): 1964. Watch as college students get involved in affairs of the heart and fight against madness, only to prevent the coming apocalypse as brought on by three young fiends trying to make their way in this work-a-day world. Characters include a painting turned soldier, a folk-singer turned revenant, and a girl and her dog.
Weird Scenes Inside the Gold Mine (D20 Modern): 1976. On the eve of the Bicentennial, a group of questionable ethics stops the opening of a Gate to Heaven. Almost. A ghostly wannabe mafioso, a former gun-runner, and an itinerant magus come to the show.
Waiting for My Man (D20 Modern): 1984. Sex, Drugs, and Dwarven Punk. Death isn't just a reality; it seemed to be a PC all on its own. Three runs, 27 character deaths . . . extremely unlucky for all involved.
As Yet Untitled Game (d20 Modern): 1990s. The family of Aasimar who pray together slay together. Homeless holy warriors, a guy who is too 'in love' with electronics to be trusted, a Fisher King in the making, a young ectomancer with hormones rivaling arcana, and a strung-out fairy as possible lynch-pin to the whole deal. Yeah; even as the DM I'm just as confused as you are on how this one's coming out.