Campaigns in the near future?

Aus_Snow

First Post
What campaigns are you looking forward to playing in, or running, in 2007? Even if that happens to be a continuation of a particular one from this year say, or even a resurrected one from eariler.

Again, just curious. :)
 

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I'm currently hard at work preparing a new Planescape campaign set in Sigil. I've been dutifully pouring over my old books, especially the Sigil triumverate (In the Cage: a Guide to Sigil, Factols' Manifesto and Uncaged: Face of Sigil) compiling an exhaustive excel list of every single Sigilian NPC and location mentioned by name. I've also spent the last month photoshoping the old Guide to Sigil's map, updating it with said locations, adding the neighborhoods described in the Faction War module and redesigning certain parts of the city to suit my personal taste. My next goal is to prepare a player handout PDF for my players, describing the city, it's feel and it's factions (I'm adding in two; the Ring Givers and the Incaterium. The former will be running the city's mint and the latter a university). I'm planning on running the classic adventures The Eternal Boundary and Harbinger House. I'm aiming to start sometime in February or March. :)
 


Mines a new campaign - going to try out The Realms. Module based - Sons of Grumsh followed by Red Hand of Doom...

Likely hacked into chunks and we'll chew them down between regular doses of a long running DC heroes game someone is also GMing.
 


I'm going to be briefly putting my campaign on hiatus in the new year, to try and convince some of my other players to run something. There's been tlak of D20 Apocalypse, Gurps Discworld, even using Cartoon Action Hour to rn My LIttle Pony. ;-)

But I don't plan to stop running too long, and will be ending on a cliffhanger:

SPOILERS cause at least one of my players is on these boards...
It's a bit of a genre breaker for a D&D game, I know, but I was going to ahve my players be set up by the villains and catapulted forwards in time. The cliffhanger of my hiatus will be them realising they are 20 years or so in the future, and the BBEG they have only vaguely heard of has taken over. Fun to be had as they meet up with older NPCs, discover how they "failed" by vanishing, and then when they get back to the present day they have a clear reason to fight the BBEG, because they know know what will happen if they don't.
 

just in case you work in something you'd consider of interest to us... (example: when the excel list is completed, should you not share, a Mark of Justice on your left thumb would activate...)

on a more personal note:
aside from resources; what thought have you given to the campaign itself?
have the players presented their characters in advance?
(I know it will have a storyline rather than jumping from module to module guided by thirst for adventure)[hijack/]
 

Gonna run shorter modules like DCCs and stuff from Dungeon. Just gonna string 'em together. The crux of my problem is that I need a good generic setting -- something that's got some coastal towns and a mix of terrain fairly nearby. I just want to scatter some adventures and let the gang go a-wandering...
 

I'm setting up a new campaign in my Staunwark campaign setting, which is a pretty typical D&D game set on an island about 100 miles across. The big change this year is that I've added almost everything from Ptolus as a "layer" over the existing material, so there should be more intrigue.
 

I'm running a campaign I call, "A Tale of Two Cities" set in Eberron in the cities of Freeport (directly east of Q'barra) and Ptolus (in the Mournland on the eastern shore of the peninsula). T'will be awesomeness.
 

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