Campaigns in the near future?

I hope to finish out a major arc of my retro campaign in January with the PCs attacking the Fane of Lolth from Vault of the Drow. Then one of my key players goes back into the military (!) while another one is set to give birth. I think we'll go on hiatus for at least February and maybe a bit longer. I'd like to pick it back up in early spring with a 3.5e conversion of Kingdom of the Ghouls, but I have no idea where to take the group after that. The planes, perhaps?

During the hiatus I would like to run a short d20M Cthulhu game, and maybe a few one-shots -- some Dungeon adventures, and maybe try a couple of games using True20.
 

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I'm planning to continue the Eberron game in my story hour and see exactly what hijinks/mayhem the PCs get up to. We've been going for 2 years and 45 sessions, and they've just reached 11th lvl, so they're getting to be among the most powerful characters in the city (Sharn).

Which opens up a lot more options, but at heart it'll be what we generally have, which is down and dirty combats that the PCs survive by the skin of their teeth, the odd glorious victory and ignoble defeat, lots of skullduggery and political machinations and NPCs manipulating the PCs, and of course, gnomes. You can never have too many gnomes.
 

I have next year all planned out.

First I am finishing the current leg of my D&D homebrewed campaign, it’s been running since 1993 started out in 2nd Edition and migrated into 3rd Edition. This is the 5th generations of characters spanning 2 continents and over 200 years. That should wrap up by March, April at the most.

After that I am planning on running a Star Wars game (don’t know the system yet, asking for advice on the d20 Modern, d20 System & OGL Games forum) that will probably run from 3 to 5 months.

During the summer I intend to run an Epic mini-campaign in my D&D homebrew, where the PCs will get to play all characters form the last 3 campaigns in a world shattering adventure. This will probably run 2 to 3 months.

An by the end of the year I’ll be launching the next D&D game which will be either a continuation of the current campaign with an naval adventure, exploration theme, or a brand new setting I’ve been working on for some years. My players seem to be leaning towards continuing the current campaign.

Wow now that I write it is does seem pretty creepy to have it all so well planned.
 

Let's see...

I finally seem to be getting my homebrew D&D game running regularly again. But htat's just once a month :(

I will continue to play in a GURPS game set in AD1000. Not the greatest role-playing, but a nice get-together every comple of weeks.

I hope to help playtest the new MET Mage rules sometime soon.

That's about it. Not much on the horizon, really.
 




shilsen said:
I'm planning to continue the Eberron game in my story hour and see exactly what hijinks/mayhem the PCs get up to. We've been going for 2 years and 45 sessions, and they've just reached 11th lvl, so they're getting to be among the most powerful characters in the city (Sharn).

Which opens up a lot more options, but at heart it'll be what we generally have, which is down and dirty combats that the PCs survive by the skin of their teeth, the odd glorious victory and ignoble defeat, lots of skullduggery and political machinations and NPCs manipulating the PCs, and of course, gnomes. You can never have too many gnomes.

Sounds like me...my players are about 10th level in Sharn and I'm hoping to wrap up that campaign this year. If figure they will finish anywhere between 13th and 15th level unless something crazy happens.

I'm a player in two other campaigns and I'd like to see them just progress. :)
 

I'm looking forward to playing or running any campaign in 2007. The one I play in is sporadic, so I'm hoping we finish the storyline. I would love to run a regular game again. Anything would do, though I have Ptolus and a homebrew in the wings.
 

Some ideas:

> I've been wanting to run a campaign that involves a great deal of sailing/pirates/watermagic.

> I've been wanting to run a campaign that deals with Aliens vs. Wizards.

> I've been wanting to run a campaign that deals with two sets of heroes. The first set (Team A) ends up becoming GODS. And seriously the "God of War", "The God of Magic", "The God of Battle", "The God of Wisdom" ... Then Team B comes in and needs to exist in this world that Team A highly influenced. (the characters would release control of Godhood after Team B took over.) (The players would have fun defining what worshipers do/wear, holy symbols, church ...)

> A campaign run where there are analgous "cell phones" (maybe a crystal) and then the "cell phones" end up spreading a disease/disorder that turns people into zombies ...

... just some ideas ...
 

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