Campaigns you hope to run someday before you die

buzz

Adventurer
Someday before I die, I'd like to run a campaign...

...set in Glorantha. Maybe use RQ2/3, maybe use HQ, (or more likely) maybe go for a d20 or other system conversion. I have a lot of wonderful ol RQ material I'd love to mine for a campaign set in good ol' Glorantha.

...that's a serious homebrew. Sure, I've drawn up a lot of maps and made up names for a lot of gods over the years, but the system and general feel was usually the same. I'd like to pull a Joshua Dyal or Barsoomcore and just pick apart all of the d20 books I have and assemble bits I like into a glorious gallimauphry of a gameworld.

...that uses HERO for a genre other than supers. It's just never come up. :)
 

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I would like to both complete one of my many homebrews as well as get the chance to run something in one of them.

Sounds simple, but stuff keeps happening that gets in the way.

Also, a naval campaign.
 
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-- Buffy The Vampire Slayer set in World War Two. The Slayer would be a girl in the French Resistance in Nazi occupied France. She and the other resistence members would relay intel to the allies, sneak persecuted peoples into the countryside, and stop Hitler's Elite Vampire SS from seizing powerful occult artifacts.

-- Mage the Ascention in the wild west. Euthanatos gunslingers, Sons of Ether as crazed inventors(a la Wild Wild West), and Verbrek medicene women. Sounds fun fun fun!
 

Here's what I've wanted to run for about three years now:

I tell the players we're in a sci-fi game. They're humans and the enemy is the only alien race known to man. It is a situation of total war and no alien bodies have been recovered so no one knows much about them other than they are very likely humanoid.

The players are on a prospecting mission to a newly discovered planet which has several black holes in orbit around in in perfect symmetry. Very odd. They are jumped by an alien ship and they wind up crash-landing. That's the first adventure.

The planet is otherwise typical D&D. The players will probably cruise through the first few levels, until their sci-fi ammo runs out. There would be extra incentive not to die as any new character would be magical/native in orgin. The players are welcomed by the squabbling native kingdoms who are preparing for an orc invasion. The players are promised aid if they help fight the orcs ... and then that's when they find out that just as they resemble native humans, the aliens resemble native orcs ... and the aliens managed to salvage a lot more technology.

I have more planned in my geeky little brain. An orbiting satilite that the players' headsets can access whose AI is corrupted by the magical field. A godling who wants to reinvient her portfolio to include technology and demands one of the players become her high priest. A demon who attempts to corrupt one of the players so the demon can use the tech-savvy soul in the Blood War. The list of punishment fun goes on and on.

Sigh.
 

1) Lankhmar d20 or OGL using Conan
2) old school 1E Greyhawk with the classic GDQ as a centerpiece (It's been while, and though I played them, I never got to run them)

Other than those, I always wanted to run a decent homebrew, which I think I am doing right now with 3.5, and play a Known World campaing with the 1980 Basic/Expert rules, which I am also doing right now.
 

A single-classed campaign - to be more precise, I'd like to run an all-rogues "thieves' guild" campaign and an all-wizards "magic academy" campaign.

A technofantasy campaign. Maybe set in the world I came up with for the old Wizards' setting contest, which wasn't technofantasy but had a high-tech age long time ago. I really liked that concept; maybe I'll run this after the current Warcraft campaign.
 

I also have a lot of old Runequest stuff, but never got the chance to run a Glorantha campaign. I'd still love to do that.

I also always wanted to do a cold war, "Mission Impossible"-style campaign using the original Top Secret game.

zog
 

maddman75 said:
-- Mage the Ascention in the wild west. Euthanatos gunslingers, Sons of Ether as crazed inventors(a la Wild Wild West), and Verbrek medicene women. Sounds fun fun fun!

Long ago, back with my college group I ran a one shot with this concept. My WoD (World of Darkness) campaign used Immortals, so I made use of the flashback concept that makes Highlander so cool, imho. The Immortal character naturally played himself, but I had the rest of the party play various western roles. I kept them with their same traditions (most of them were Mages) since they were familiar with those concepts. I can't recall much of the adventure (too many brain cells killed in the intervening years), but I do remember it was an enjoyable diversion.
 

There are two campaigns I'm really looking forward to running some day down the road.

1. My Arcana Unearthed home brew. In reality I've been putting pieces of this together for as long as I could remember. A city here, a race there, and the like. It deals with theology, the apocolypse, questions of Destiny, oh yeah and cat-people :lol:

2. Ravenloft. I have litterly been working for three years on this bad boy, but I'm holding off on running it until I can find the right group, they need to be commited, good role players, anyway I dont want to plan out too much of the campaign until I have characters to tailor it to.
 

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