Campaigns you hope to run someday before you die


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Before I die, I'd like to run...

An elf-free campaign: Because I just plain don't like that race.

A Conan D20 campaign: Because Robert E. Howard is my favorite fantasy author.

A Planescape campaign: Because Planescape rocks.

A Horde-based Warcraft RPG campaign: Orcs, tauren, trolls, goblins, what's not to love?
 
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  • An Xcom game. I have previously envisioned this as being quite directly based on the old computer game but now I'm thinking it would be much easier and more fun to run if I leave it more open-ended. Probably use d20 Future as it looks a bit more suitable than d20 Modern/Traveller, or other such. The one real sticking problem I have here is a good selection of ALIEN miniatures to use. Even just having "grays" with weapons would put me dangerously close to setting a D&D game aside until I can get this idea out of my system. The ideas I have for this one are VERY visual - lots of props, custom-made set pieces, etc. so I just couldn't skimp on what miniatures I used.
  • A "Forgotten Realms 2000" campaign. Suggested by a dragon article a couple years back about "Greyhawk 2000". Take the setting, advance it a thousand years or so and run a game of modern technology and sorcery. I'd use FR because I've never actually run a GH campaign but have run a half-dozen or more FR games over the last... 15 years?
  • A super-hero game of some kind. This is a recent addition. I've become ADDICTED to City of Heroes and now have a serious jones for the days of Marvel Superheroes. Of course the parade of super-hero movies in the last several years has helped as well. Not sure what I'd use to run it though or what precisely it would be like. Probably closer to Watchmen than anything based in the Marvel or DC universe. I had a dream last night where I was Spiderman. THAT's wierd.
  • A good Ravenloft game. Probably something Earth-based (as in using the real world as a more basis for the game world). I keep thinking in terms of steampunk more than gothic horror though so that's more back-burner.
  • An Eberron campaign. My current game will feature the gradual introduction of some Eberron elements but a REAL Eberron game would be more Indiana Jones than I'd care to see in my current campaign (which is more like lightly technoartifact-tinged fantasy than pulp/action fantasy.)
  • A Spelljammer campaign. More than any other game I've ever run I had players asking me to start it up again or take another shot at it. Just haven't seen a good set of rules I'd like to use for it. An Eberron game could, I think, become very close to a Spelljammer game, just with a more terrestrial focus. IME players have ALWAYS had fun when their characters end up able to whoosh around the game world in a flying ship of some kind. Ya just gotta be ready for it when you actually let it happen.
That's all I can think of off the top of my head but there ARE more. Too many campaigns, too little time - and that doesn't even begin to cover all the new and revived *PC'S* I want to run.
 
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buzz said:
Someday before I die, I'd like to run a campaign...


...that uses HERO for a genre other than supers. It's just never come up. :)

You mean like Fantasy HERO or Star HERO or what?

I've been a HERO Gamer for years...
 

I'd like to run a huge (6+ player) game where the players were actually INTO the game and treated the game world like a REAL world. Where they interacted with NPCs, had relationships, friends, enemies and allies. Where they had some understanding of the amounts of money that pass through their hands other than in terms of what nifty magic item they could buy with it. Where they worked to better the world and carve out a niche for themselves other than "those guys with the expensive weapons who kill everything".

Ah...the roleplaying dreams of a GM who's run game for too many hack-n-slashers and beer-and-pretzel players to count...
 

Chimera said:
Ah...the roleplaying dreams of a GM who's run game for too many hack-n-slashers and beer-and-pretzel players to count...

Yeah I hear you there brother... as a DM I get bored to tears DMing Hack and Slash dungeon Crawls all the time. I also can't imagine them being too fun to play in... yay another empty room.

A Horde-based Warcraft RPG campaign: Orcs, tauren, trolls, goblins, what's not to love?

hehe now THAT is a good idea... all my favorite Warcraft Races are Horde related... with the possible exception of the occasional independant/horde affilated Night Elf.
 
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Hmm, death.

... My final installment of my 'The Swords of Wayland' campaign. Man I'd love to finish it some year. First two are in the books.
... A Dragonlance game, based on the novels, with individuals who know little about it. I love the premise, but have not had the time to alter the events enough to change it for those familiar with it.
... A Dark and Twisted Marvel RPG campaign. One where the players are 'heroes' but are not the clean cut version. Post-Nuke type of game.


A side note:
... Any Game I can play in. :) ... seriously, haven't been a pc since Complete book of Eves came out. :]
 

buzz said:
This brings up a good question: What's stopping you?

In my case, it's probably a combination of lack of time, laziness, and a suspected lack of interest in these ideas among my gaming groups. IOW, what time I have would probably be best used working on a game that has a good likelihood of being played. That, and most of my groups are already full of players chomping at the bit to run their own campaigns, not to mention that I've already semi-promised to run various other ideas already.

I just have too many good ideas. Yeah, that's it. ;)

Like you, lack of time, and a suspected lack of interest. My players are *afraid* to play Call of Cthulhu - the death rate's too high for 'em apparently, and the original Tomb of Horrors made enough of an impression so as they won't be venturing back that way again soon...
 

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