Campaigns you hope to run someday before you die

chris7476 said:
I would love to do this. I've talked about it with multiple groups but it ever came up. I think it would be a blast. I wanted to base it on the Thief video game. If I could capture the mood and feel of the world that games provokes and put it into a campaign, it would be like sweet and stuff.
I ran an "all-Thieves" campaign once. It did not last as long as I had hoped as several things got in the way before I moved. It did not go as well as I hoped as my excellent group of players just didn't seem to have the chops for it.

I still think it is a vary viable campaign with the right group. In order to round the group out a little I started them all at third level and gave them three directives: 1)You be anything you want but you must take 1 level of rogue 2) Your character concept MUST contain 1 secret very core to your characters identity that must remain secret and 3) your goal must be something that will require you to work in a group.

I will probably try this again some day.
 

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chris7476 said:
I'm a big fan of "themed" campaigns. Campaigns based on the same class or race can be a lot of fun. I even had an idea for a campaign in which everyone in the group was part a troubadour group. You could even combine the two and make a campaign of all halfling bards!!

How about a campaign of all halfling luchadors? By day, seemingly harmless halfling merchants but by night, masked wrestlers that defend the weak. Viva la raza! :p

Er... ok. Maybe that'd only be me. I do remember being in a (2nd Edition) campaign where everyone had to be a short race: gnomes, halflings and dwarves (pushing it I know).

I'd want to run:
a steamtech world, most likely homebrew
a wuxia / chop socky type like Dragonfist
a Chan-tastic modern game with some John Woo-ish gunfights (yeah, kinda like Feng Shui)
maybe even a TMNT-esque d20 Modern game
very chanbara-ish Oriental Adventures
 
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Chimera said:
I'd like to run a huge (6+ player) game where the players were actually INTO the game and treated the game world like a REAL world. Where they interacted with NPCs, had relationships, friends, enemies and allies. Where they had some understanding of the amounts of money that pass through their hands other than in terms of what nifty magic item they could buy with it. Where they worked to better the world and carve out a niche for themselves other than "those guys with the expensive weapons who kill everything".

Ah...the roleplaying dreams of a GM who's run game for too many hack-n-slashers and beer-and-pretzel players to count...

I feel your pain man....it's a pipe dream


Btw I would like to run
Shadowrun cause I like the system/world

Mutants and masterminds same as above

Iron Kingdoms Casue the damn mail system is taking to damn long to get it to me
 

Someday, I will run Half Past Midnight, which is what I've affectionately nicknamed my epic time-travelling Chrono Trigger-inspired take on FFG's Midnight setting. :D

I'd also like to run one set in a pseudo-feudal-asia sort of setting, vaguely inspired by the movie Hero - basically, the heroes struggle to unite a number of minor nations against the threat of a conquering evil empire. The big payoff comes when the party meets the unstoppable emperor on the field of battle, he slays their high-level role model and leaves them to take the body and "give him a suitable funeral." The emperor then shows up at the service and offers some not-very-evil-at-all words about order vs freedom and their common faith in their own purposes. :D From that point on, it's all about the moral ambiguity as the PCs have to decide what their priorities are.

--Impeesa--
 

Published D&D and d20 Settings: GM Iron Kingdoms and Midnight; play in Greyhawk.

Non-d20 Games: Play in Hero and Shadowrun.

I would like to be a part of a rpg group that has a campaign that has a start and a finish (long-term). It's been many years since that has happened for me.
 

Let's see here.

I'd really like to do a game set in the Reign of Steel setting, from GURPS, where the PCs are reincarnations of Arthurian knights, who have to find a way to save the world (or, at least England) from the AIs that have taken over. Take the whole myth of the knights coming back when there's no hope and run with it in a post-apocalyptic robot world.

I'm running one of the games I've wanted to do for a long time right now, which is a Rokguan game set in the Thousand Years of Darkness timeline, where the bad guys won, and the evil god has become the Emperor. It's loads of fun. Evil, evil fun. The PCs are trying to prevent Fu Leng from finding and using Oblivion's Gate, and thus corrupting all the Spirit Realms, rather than just the mortal realm.

Ever since I read Neil Gaiman's 1602, I've wanted to do a midieval supers type game. I'd probably make it more bleak than that, with more apocalyptic stuff having already happened. For example, Paris would be called the City of Graves, ruled by a necromancer. Magic would exist, but would further warp the fabric of reality, which is coming apart at the seams. Mutants would be showing up, but are the discorporated spirits of angels and demons hiding in mortal bodies, without any knowledge. Think Preacher, and how the Genesis entity hides in him.

I've wanted to do a Dark Sun game for a while. Since I got Eberron, I've been contemplating how to fiddle with that, and find some middle ground between those two settings, and see what I can come up with. I like the idea of setting a campaign after a huge war, and Dark Sun has the potential for that between the city-states. Warforged made of obsidian, chitin, and wood strike me as interesting, too.

Lots of stuff I want to run, not enough time to do it. *sigh*
 

Someday before I die, I'd like to run a campaign....

in a sci-fi setting. Going back to the what are you going to do with D20 Future? thread... I'd set it against the backdrop of a Harry Harrisson novel as he is easily my favourite sci-fi author. Bill The Galactic Hero would be good for a madcap campaign. Deathworld would be good for a Munchkin/pretty serious campaign (all depends how you decide to run it) then you could go totally sci-fi with ideas from his many short stories.
 

The campaigns I want to run:
In fact there are many, and i don't know if I will be able to do them all:

1) Grim Tales for a Elric / Corum / Conan game. Preferably up to 20th level. This campaign I think I will be able to begin in September, but to be long enough to bring it up to 20th level is another story.

2) d20 Future + Transhuman Space. Lots of robots, and maybe later finding alien technology. I would be satisfied running just 3 or 4 gaming sessions of that however.

3) My homebrew Sci-fi. A huuuuge work begun a while ago, for a supplement of rules and a setting for d20 Future. Basically technology + psionics + dark evil sorcery; spaces marines and Bene-gesserits meet with Cthulhu alien abominations. This game would get some Traveller feel (15 classes inspired from T20 classes, but better of course) with d20 Future rules.

4) My Highlands homebrew. I wish to finish this setting but was abandoned after some heavy burnt-out. A world ala Tolkien meets Stephen Donaldson (David Covenant's Chronicles) meets Scottish clansmen. All core classes, + Xpsi + UA + AU...

My problem is to find time!!!!
 


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