Campaigns you hope to run someday before you die

Things I'd love to run in no particular order
Call of Cthulhu Dark Ages (BRP) - a nice setting in a much more realistic setting, where things really do go bump in the night

RQ2 Glorantha Many years since I did this, but still fond memories

Paranoia either my old version or the new Paranoia XP

Metamorphosis Alpha Before Gamma World there was MA.
 

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I'd like to try:

A spycraft political thriller - with a pile o' conspiracy theories - I want to do it so much that it's going to be the next game I run!

Dark Sun - Slaves > Heros game.

Something DnD but different to 'normal' adventuring - like the old Birthright game... Nobles plotting and backstabbing.

The Council of Wyrms - just for a little while.

Planar hopping silliness.
 

Probably not a new idea.

I'd like the players to play themselves, as they are in the world as we know it. The campaign would begin with the players playing a DnD session.

Then the proverbial faeces hit the fan. A major catastrophy has broken out. TV and Radio work for another 3 or 4 hours, before they produce nothins but static noise.

They are together as a group, and their "task" is simply to survive. It doesn't take long before the first riots break out. From here on society crumbles with the day.

I would let them play as long as possible in this world gone mad.

When the last of them dies (which inevitably will happen) I want to take the world forward for 250 years. Then it becomes a sort of post-apocalyptic story in which the PCs have to find out what went wrong.

It isn't worked out as of yet, but this game will take place! :)
 


sellars

I think that sounds like a really cool idea for a game... Certainly I've not heard it before. I ought to go add another one to my list of things I want to play. :)

I'd be tempted to angle the first part of the game a little so it's survivable - if they're clever. Have them set up a survivor community or two, possibly play a little as they get themselves established, fight off some of the nastier survivors and mutant horrors, etc.

Then they can play their own descendants 250 years in the future. Bought up by the rules of the community they built. It might provide some continuity for them? Figure it'd be fun either way.
 
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A Darkover campaign using the psionics rules and 3.5. No Magic. At least one friend of mine would be a sure player because red hair would improve chances for psionics. :)
 

Before I die, I'd like to run...

a GURPS Alternate Earths Game,

a Mutants and Masterminds mini-campaign,

an (Aetherco) Continuum campaign that lasts longer than 3 sessions,

a TOON game.
 

There is one game I've ALWAYS wanted to play but never spent enough time to track down the books...

GHOSTBUSTERS!!

Oh man, I so wanted to play that game and set it my home town. It would be so much fun to go bust ghosts in all of your friend's houses or your school! I would make it so campy and over the top. That would be a blast. Hmm, now that I think about it, does anyone know of any d20 mods that could pull it off?

Shadowrun cause I like the system/world

World, yes, system, no. I played Shadowrun for a while (1st and 2nd ed I think). The sourcebooks just ooze with flavor and fluffy goodness. The system itself...hmm. Clumsy is an understatement. Oh, so you want to fire your chaingun how many times? Great, this should take about 30 minutes. The whole deal with deckers was annoying too but we found ways around it.

How about a campaign of all halfling luchadors? By day, seemingly harmless halfling merchants but by night, masked wrestlers that defend the weak. Viva la raza!

(In my best Butthead voice) This is the coolest thing I have ever heard.

A band of masked halfling monks!! WOW! This would be awesome because I use a LOT of martial arts rules in my games (even non-OA ones). You could design feats where you can use each other as springboards and stuff. Oh man, the possibilities. *gears begin turning in head*
 

Inconsequenti-AL said:
sellars

I think that sounds like a really cool idea for a game... Certainly I've not heard it before. I ought to go add another one to my list of things I want to play. :)

I'd be tempted to angle the first part of the game a little so it's survivable - if they're clever. Have them set up a survivor community or two, possibly play a little as they get themselves established, fight off some of the nastier survivors and mutant horrors, etc.

Then they can play their own descendants 250 years in the future. Bought up by the rules of the community they built. It might provide some continuity for them? Figure it'd be fun either way.


Hey, Thanks! :D

I have toyed with the idea of having them survive. But realistically, I think only one or two of them would survive in the world I have in plan.

A crucial step of the first part is that they are not heroes, but survivers.

(and besides, I hate the idea of some of them breeding :] :lol: :] )
 

sellars said:
Hey, Thanks! :D

I have toyed with the idea of having them survive. But realistically, I think only one or two of them would survive in the world I have in plan.

A crucial step of the first part is that they are not heroes, but survivers.

I can see where you're coming from. I find survival games can be loads of fun - Hell on Earth particularly springs to mind. Having said that, I always found them most satisfying when the GM explained that we'd be playing that sort of game up front...

sellars said:
(and besides, I hate the idea of some of them breeding :] :lol: :] )

I'm with you on that. Some of my RP group have bred and the results are fairly scary - as well as pretty noisy. :)
 

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