Campaigns you hope to run someday before you die

shilsen said:
A campaign from 1st to 20th lvl.

Darn! That was my idea. ;) Actually, I'd actually like to run a campaign from 1st level to epic levels, say 30-40th level. But since we have three games running in our group right now, I'm guessing it will be about 2008 before I'll be able to run again. Hey wasn't 2008 the predicted year for 4th edition to come out? :lol:
 

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I dream of convincing my players to join in the 1st level human commoner campaign. No adventurers, just ordinary folks in a D&D world. 2nd level is an NPC class, and 3rd level is your 1st PC class.


I have it all dialled in, I just need some player buy in.

PS
 

sellars said:
I'd like the players to play themselves, as they are in the world as we know it. The campaign would begin with the players playing a DnD session.

Then the proverbial faeces hit the fan. A major catastrophy has broken out. TV and Radio work for another 3 or 4 hours, before they produce nothins but static noise.

They are together as a group, and their "task" is simply to survive. It doesn't take long before the first riots break out. From here on society crumbles with the day.
I really wonder how my group would handle something like that. Almost every single player I have currently is ex-military. Mostly combat vets. Would probably be a tad different than most groups. lol

On a similar note...when I was in the 'Corps a group of us played TW2K at a convention together. I thought the poor GM was going to lose his mind. Tactical calls, hand & arm signals ...the whole nine yards...drove him nuts. Poor guy! lol
 

I'll take the OP question to mean, "games you want to play, but probably will not", to which I would answer: a homebrew Dune setting game (1st book). How cool would it be to design those races and classes? Holy cow, that would be fun.

Like I said, probably will never do it. But I daydream about it all the time.
 

I'd like to run a Feng Shui game based in a fantasy setting sometime.

Sorcerers and supernatural critters will fit right into the setting, though the other archetypes could use some adapting in order to fit in the fantasy setting:
  • Ex-Special Forces guys, Killers and Maverick Cops would make for deadly-as-hell archers, though they'll have to devote one of their gun schticks to Signature Weapon in order to be able to do anything against the named guys (because bows suck in comparison to guns in Feng Shui).
  • Ex-Special Forces guys, Martial Artists, Old Masters and Karate Cops would make for badass melee warriors. The Karate Cop in particular makes for an excellent all-around fighter, even though he lacks the special Fu schticks of his brethren.
  • There's always a need for the Everyman Hero, though those Info skills will have to be changed.
  • For the roguish types, we have the Gambler, the Ninja, the Scrappy Kid, the Spy, and the Thief.
  • The Medic is available for those who want the healer role in the group and who also want to knock some heads around without magic.
  • And for those who want to go a little wild, we have the swashbuckling Masked Avenger (though you'll have to swap those gun schticks for more melee-oriented schticks) and the tinkering Techie who can create outlandish machines, traps, weapons and more.
 
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Well, Buzz, I'll tell you: I am thinking more and more about playing old school archetype D&D. Since reading Merric's great thread about GG's AD&D interview (!) I am persuaded by the zen-like beauty of the simplicity of Diaglo's viewpoint about roleplaying making the character concept instead of rulessets. There is something oddly compelling about rules-lite D&D with the oD&D "feel"; I think that 3.5E could still do the trick, but just as a rules engine skipping lots of the feats, etc. to keep it simple and fast. I am a bit of a rules gearhead (with d20 and HERO, too) but would like to try the other side of the spectrum. So, maybe using the Warrior, Spellcaster, Priest and Thief (sorry, Diaglo) in d20-lite with some Conanesque flavor would be a winner.

Of course, you will have to run it, you slacker.

And, you will never catch up on reading your game books- it is a logistical impossibility. :lol:
 

Reading this thread and thinking about it has made me realize that I have already run many games that would otherwise be on the list to do before I die. I'm very happy about that.

Here are some games I would love to run before I die. Since I find most DMs run games they would like to play, these are also games I would love to play.

Spellslinger. I'm supposed to start DMing it night-after-tomorrow. Probably a desire back to Boot Hill (which I wish I still had). It will only last a mini-campaign, but that's the way I envision it.

The Shackled City Adventure Path from Dungeon. It looks very classic. I would love to DM something from 1st to around 20th level. So, I think this will fit the bill. I will probably offer Aasimar as a race option without the +1 ECL. I would make it the all-Aasimar game if I could get away with it. I just want to encourage good guys & paladins.

I'd love to reprise Judge Dredd d20. I ran 2 of the 4 modules that they printed. I loved the ides that the PCs are more powerful, already have great equipment, and have a huge responsibility to uphold the law and not steal everything they can take from the bad guys.

Greek Heroes. A mini-campaign that I was pondering. I had it set to work for 5 PCs, but then one of our players quit. Well, at least it was fun to contemplate. Maybe Sean Reynolds' New Argonauts will fill the bill.

Star Wars. d20. Revised. All Jedi. Bonus force skill points and force vitality points to make the Jedi more like my vision of how they should be. Free adventures from the official web site. Probably set in the old Republic era.

A d20 D&D conversion of Conan Triuphant from the old Conan RPG. That module was so good that I bought the book. I found it quite a good read, too. The C-RPG is proprietary and seems difficult to convert, so it may never happen.

Villains & Vigilantes. Another candidate for d20 conversion. Or perhaps not. All that old stuff is at DTRPG. I would probably buy it in bundles if it were at RPGNow.

Grimm. They put out a free 1-shot that looks inetresting.

The Giant's Skull as a 1-shot with the pre-printed characters. A very different experience.

Mysteries of the Drow. I don't have it yet, but the idea sounds very cool. Another 1-shot with pre-printed characters.

That's all that is on the horizon for now.
 

rbingham2000 said:
Sorcerers and supernatural critters will fit right into the setting, though the other archetypes could use some adapting in order to fit in the fantasy setting:
  • Ex-Special Forces guys, Killers and Maverick Cops would make for deadly-as-hell archers, though they'll have to devote one of their gun schticks to Signature Weapon in order to be able to do anything against the named guys (because bows suck in comparison to guns in Feng Shui).
  • Ex-Special Forces guys, Martial Artists, Old Masters and Karate Cops would make for badass melee warriors. The Karate Cop in particular makes for an excellent all-around fighter, even though he lacks the special Fu schticks of his brethren.

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;)
 

I would Love to get to use my Stargate SG1 books, its a setting just made for a RPG. :)

Too bad most of my players are more fantasy oriented.
 

rowport said:
Well, Buzz, I'll tell you: I am thinking more and more about playing old school archetype D&D...

Of course, you will have to run it, you slacker.
See? SEE!!! This is what I have to deal with. "That's sounds cool, Buzz, but when are you going to run that archetype D&D game we talked about? Or that Darwin's World game? Or..." :D

Heh.

Well, 'port, I do own all the old OD&D books (save for the elusive Swords & Spells), so we could always do that. Or other rules-lite stuff like FUDGE or HeroQuest. If we did something "old school", I admit to wanting to try an AD&D1e game where we actually use all of the rules as written. I don't think I ever managed to do that. :)

rowport said:
And, you will never catch up on reading your game books- it is a logistical impossibility. :lol:
You'd think one would be able to read books faster than designers could write them... but then caffeinated robots like Steve Long show up and yer hosed.

O, cruel fate!
 

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