P1nback... I completely agree that justifying the action with fiction is cool and I wish more people did it. However, some players are not glib of tongue or quick to develop fiction... and I hate the 'mother may I' effect where my PCs actions might be nerfed by the GM because I didn't describe it well enoufh.
Swarms can be grabbed... and someone at the table should justify the action with fiction in order to help the game be more enjoyable..... that someone depends on the group.
I don't want rules designed in a mass market game for just one style of play...{unless its mine!}
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This is why you encourage descriptive behavior. Quick to develop fiction...? They do it in non-combat scenarios right? There's no specifics in the game for what to say when you Bluff right? You're telling me when someone uses Bluff you let them say, "I bluff him. I got a 18. Do I succeed?"




NO.
You say, "Sure. What do you say to him? How do you bluff him? Are you lying to him or what?"
I just don't get that. If anything, if it's a new player say, give the guy some options.
DM: So, you're fighting this fire elemental. You got the jump on it. What do you do?
Noob Rogue: Well, I have this "Poison At-Will" on my sheet. What does that do?
DM: Well, you can strike a creature's insides and deliver a poisonous attack.
Noob Rogue: Well, I use it on the fire elemental.
DM: Sure. How do you do that?
Noob Rogue: I don't know... I guess I just swing at it.
DM: Nah, that's not gonna work. The fire elemental is made up of mostly fire, but there are embers floating around in it that you think makeup it's life force. There's a particularly large one in the center. You think if you hit that you might be able to deliver a poisonous attack.
Noob Rogue: Oh cool. Well, I get a +2 for flanking right?
DM: You sure do.
Noob Rogue: Great, I tumble over to position myself behind the elemental (moves his mini 2 squares) and as I'm tumbling I'm drawing out this little vial and rubbing the end of it across the tip of my blade. When I get in position, I strike quickly at the elemental's ember heart. (rolls dice for attack, hits).
DM: Oh yeah, your blade goes right through the flames and pierces the elemental's heart delivering your poison. (notates hp loss and ongoing poison or whatever). In addition, you struck it in a way that chipped away a large bit of the ember. Roll your sneak attack damage because you're flanking.
Noob Rogue: Oh cool. I can do that? Ah. I see! That +2 from flanking is combat advantage. Ok.
DM: Yup.
Noob Rogue: (rolls SA damage)
DM: Sweet. Wizard. You're up.
I also offer up suggestions and encourage all my players to make suggestions to each other and get involved with their descriptions. I don't think it's as daunting to new players as you are suggesting. In fact, in my experience, it's easier for a new player to suggest a fictional method of attack versus a mechanical one.
It's going to require the DM abide by this too. Give descriptions for the players to riff off of.
And, when a description calls for something not covered by powers, don't forget DMG page 42!




. I can't grapple the swarm with my hands... What if I do THIS to grapple it? Sweet. Let's reference page 42.