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Can an AoO provoke an AoO?

Why is it not true? Two weapon fighting does not have to involve melee weapons, nor does it have to involve extra attacks. Granted, you can (and do) get extra attack(s), but you don't have to use them, nor are you always able to use them.
From the SRD:
Two Weapon Fighting

If a combatant wields a second weapon in the off hand, that combatant can get one extra attack per round with that weapon. Fighting in this way is very hard, however, and a combatant suffers a -6 penalty for regular attacks with a combatant's primary hand and a -10 penalty to the attack with a combatant's off hand.
The bottom line is that if you attack with two different weapons in each hand during the round, you incur two-weapon fighting penalties, regardless of whether you take the extra attack or not. If you fire one crossbow in each hand, you incur TWF penalties. If you fire a crossbow in one hand, and make one attack with a sword in the other hand, you incur TWF penalties. If you throw one dagger from each hand, you incur TWF penalties. And so on and so forth. It doesn't matter if you ever make the extra attack or not. You're not being directly penalized for the extra attack, you're penalized because the style is difficult.
 
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Here's my logic for why the penalty only accrues when you take the extra attack at your highest BAB (minus penalties).

For the purposes of these examples, 'you' are a 20th level fighter with Ambidexterity and Quick Draw.

First of all, it's clear that if you attack with only one weapon, you don't take two-weapon penalties. This is true even if you are holding a weapon in your off hand - note that both shields and unarmed attacks are weapons, and yet you can use a shield or have nothing in your hand and not suffer the two-weapon penalty.

Second, it's clear that an ambidextrous character can choose to attack with either hand - that is, if you held a shortsword in your right hand, you could make 4 attacks with it at no penalty. If you held it in your left hand, you could make 4 attacks with it at no penalty. That's the point of the feat.

Combine them. You are now holding a shortsword in either hand. You can attack 4 times in one round with the right-handed shortword. The next round you can switch and attack 4 times with the left-handed shortsword.

Now, what kind of action is switching hands? Switching hands is a free action.

Attack Right - switch as a free action - Attack Left - switch as a free action - etc.

So, as long as you only take your normal 4 attacks, it doesn't really matter where they are from.

If switching hands is not a free action, then you have this lovely little bit of illogic: The fighter with two shortswords cannot alternate hands on his attacks. However, a fighter with four shortswords could draw one with his right hand, attack, drop it, draw one with his left hand, attack - at no penalty because he's only using one weapon!, drop it, and repeat. How much sense does that make?


Now, the 'Attacking with Two Weapons' section says this: If you weild a second weapon in your off hand, you can get one extra attack per round with that weapon. Fighting in this way is very hard".

I believe that 'fighting in this way' refers to weilding two weapons in such a way that you get an extra attack. This interpretation is consistent with both my above logic, with common sense, and with game balance. If you don't gain the benefits, you aren't assessed the penalties.

J
 

drnuncheon said:
Here's my logic for why the penalty only accrues when you take the extra attack at your highest BAB (minus penalties).

For the purposes of these examples, 'you' are a 20th level fighter with Ambidexterity and Quick Draw.

First of all, it's clear that if you attack with only one weapon, you don't take two-weapon penalties. This is true even if you are holding a weapon in your off hand - note that both shields and unarmed attacks are weapons, and yet you can use a shield or have nothing in your hand and not suffer the two-weapon penalty.

That's correct. Simply holding something, regardless of whether it's a weapon or not, doesn't invoke TWF penalties.


Second, it's clear that an ambidextrous character can choose to attack with either hand - that is, if you held a shortsword in your right hand, you could make 4 attacks with it at no penalty. If you held it in your left hand, you could make 4 attacks with it at no penalty. That's the point of the feat.

No argument there. Ambixeterity is meant to decrease TWF penalties, or be able to rely on either hand as a primary hand (though you still technically always have an offhand when fighting with two-weapons).

Combine them. You are now holding a shortsword in either hand. You can attack 4 times in one round with the right-handed shortword. The next round you can switch and attack 4 times with the left-handed shortsword.

Yes, you could, though it'd be rather pointless, unless one of your hands suffered a specific injury.

Now, what kind of action is switching hands? Switching hands is a free action.

Attack Right - switch as a free action - Attack Left - switch as a free action - etc.

So, as long as you only take your normal 4 attacks, it doesn't really matter where they are from.

(NOTE: I have no idea if switching hands is a free action or not. I couldn't find anything in the PHB or SRD that provided an answer.)

Yeah, you could. Again, mostly pointless. However, switching back and forth between hands not the same as fighting with two weapons at once.

If switching hands is not a free action, then you have this lovely little bit of illogic: The fighter with two shortswords cannot alternate hands on his attacks. However, a fighter with four shortswords could draw one with his right hand, attack, drop it, draw one with his left hand, attack - at no penalty because he's only using one weapon!, drop it, and repeat. How much sense does that make?

Well, that would depend on what you mean by alternate hands. If you're referring to your previous example, that's fine. If you mean that he's actually swinging two short swords, one in each hand, then he receives TWF penalties.

But yes, if you have QuickDraw, I believe you could do what you just described, though again, it'd rarely, if ever, be useful. It's weird, but legal according to the rules.

Now, the 'Attacking with Two Weapons' section says this: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. Fighting in this way is very hard".

I believe that 'fighting in this way' refers to weilding two weapons in such a way that you get an extra attack. This interpretation is consistent with both my above logic, with common sense, and with game balance. If you don't gain the benefits, you aren't assessed the penalties.

I believe other existing examples beg to differ. Fighting with two repeating crossbows, for example is perfectly legal. So is chucking throwing axes at an enemy from each hand. However, you incur TWF penalties regardless of how many attacks you make with said axes or crossbows -- the only thing that matters, in respect to the TWF penalties, is whether you're attacking with two different hands simultaneously during the course of a round. Of course it's always beneficial to take the extra attack when you can, but you might not always have the opportunity to do so.

EDIT: Having thought about what I posted a little bit, I think I might not be not quite describing what I mean very cleary. Technically, you are really taking the extra attack granted by two-weapon fighting, it's the iterative attacks from BAB that you're forfeiting, so it would actually fit your definition, as well.

Quick example: Let's say a 6th level fighter (+6 BAB, Ambidexterity, Two-Weapon Fighting) has a hand crossbow in his offhand and a longsword in his primary hand. There is an orc in front of him and one 20' off to the right. He declares that he's hacking at the one in front of him, and shooting the other with his hand crossbow. He downs the one near him with a single swing of his sword and shoots the other with the hand crossbow. He makes the longsword attack at +4 (+6 BAB - 2 due to light offhand weapon). The second possible sword attack is wasted, though it usable, it would weigh in a -1. He makes the crossbow attack at +0 (+6 BAB - 2 due to light offhand weapon, and another -4 since Two-Weapon Fighting benefits don't apply to missile weapons). One could argue that the first attack should be made at -6, but I'm assuming the Two-Weapon Fighting benefits apply to at least the longsword. If someone knows if both weapons have to be melee weapons for the bonuses to apply, please let speak up, but I believe this is correct.

Regardless, it really doesn't matter what weapons he's carrying. If he makes an attack with both his primary and offhand weapons in the same round (the offhand attack is the extra attack, the penalties are applied.
 
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Ristamar said:

Regardless, it really doesn't matter what weapons he's carrying. If he makes an attack with both his primary and offhand weapons in the same round (the offhand attack is the extra attack, the penalties are applied.

See, here's where we differ. I see no difference between letting a person make two sword attacks at +6 and +1, and letting him make a sword attack at +6 and a crossbow attack at +1 (if that's what he chooses). After all, he could drop the sword and draw a dagger and throw it right-handed without achieving a penalty - why not let him get the extra use out of the Ambidexterity feat?

If he wants to make the other attack a his full BAB (- the 2-weapon penalties), then he's getting the benefit of the feat, and has to take the penalty, sure. But to me the benefit of 2wf is an extra attack at your highest BAB (minus penalties), not the ability to switch hands while making your normal attacks.

As for the usefulness of such a tactic - limited, sure, but sometimes handy. Like in the original example - the bow-weilding warrior who wants to be able to threaten an area and take AoOs. Or in the case of someone with two weapons with different properties - hit the zombies with the more damaging bastard sword, and the skeletons with the blunt mace.

Ristamar said:
If someone knows if both weapons have to be melee weapons for the bonuses to apply, please let speak up, but I believe this is correct.

According to the core rules, either or both can be ranged. I believe the Sage decided to alter this in one of his rulings to say that the 2WF feat is only intended for melee use - possibly to forestall 2wf + Rapid Shot combos?

J
 

drnuncheon said:
According to the core rules, either or both can be ranged. I believe the Sage decided to alter this in one of his rulings to say that the 2WF feat is only intended for melee use - possibly to forestall 2wf + Rapid Shot combos?

Er... I guess that one sentence I had said regarding TWF and missile weapons earlier may have implied the opposite of what I meant. Heh.

I know TWF doesn't apply to missile weapons, according to the PHB, I just wasn't sure if it was super strict (penalizing the melee weapon as well if the offhand weapon is a missile weapon) or not. Probably not, but I thought I'd ask, just in case.

Anyway, it's been an interesting discussion thus far. I think I might send this case off to the Sage to see how he weighs in on it.
 
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I think Dr.Nuncheon has the idea of TWF and Ambidexterity pretty well covered. Digressing back to Caliban's point that kind of spurred this whole debate (not being able to make an AoO w/ ranged weapons because you don't threaten an area around you) I realized you would have to take a TWF penalty to all your bow shots even if you didn't melee attack anything with the off-hand attack if you still wanted to be able to make an attack of opportunity against a melee opponent later that round (whether it's a headbutt, boot dagger, etc.). That seems a bit unwieldly.
You could always drop your bow as a free action and ready a weapon as a part of your move action after firing a single shot (or as a free action after firing a full round of shots if you possess the Quick Draw feat) if you were expecting an AoO to come along.
What I would do in a 'skirmish' case like this would be to take the Quick Draw and Ambidexterity feats then make ranged javelin attacks with one hand and keep a single-handed weapon in the opposite hand so you still threaten an area around you. Keep your bow stowed away for long range battles.
 

Ristamar said:
Two weapon fighting does not have to involve melee weapons

Yes, it does, well sort of anyway, to use the TWF or ITWF feats, it has to be melee weapons, not ranged.

From the SRD

Crossbow, Heavy: ...The Two-Weapon Fighting feat does not reduce these penalties because it represents skill with melee weapons, not ranged weapons.

nor does it have to involve extra attacks. Granted, you can (and do) get extra attack(s), but you don't have to use them, nor are you always able to use them.

Correct, the penalty is incured regardless of whether you actually use the off-hand weapon or not.

You explicitly have to state at the beginning of your turn that you will use your off-hand for anything else than balance for the entirely to get rid of the TWF penalties.

The same is true is true for the Rapid Shot, Lightning Fists feats, and the Flurry of Blows ability; you have to state at the beginning of you turn that you will use these feats (or ability) to gain the benefits of the feats (or ability), and you will suffer the penalties, regardless of whether or not you can actually use those extra attacks granted by these feats (or this ability).
 

Mr.Binx said:

You could always drop your bow as a free action and ready a weapon as a part of your move action after firing a single shot (or as a free action after firing a full round of shots if you possess the Quick Draw feat) if you were expecting an AoO to come along.

I would say that if you want to go the Quickdraw route, you'd have to drop your bow/two-handed missile weapon once you were done with your iterative of attacks, then Quickdraw a melee weapon. Then you could make AoO's if the opportunity arises, otherwise, if you're wielding a missile weapon (or are otherwise not threatening the squares around you), you cannot legally interrupt another's action with a Quickdraw to try can gain an AoO. Even free actions must be taken on your own turn.
 
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AGGEMAM said:
Yes, it does, well sort of anyway, to use the TWF or ITWF feats, it has to be melee weapons, not ranged.

Right, to use the feats it has to be melee weapons, though to simply use two-weapon fighting, they don't have to...
 

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