• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Can anyone recommend a feat?

JRRNeiklot

First Post
So, I need a feat for a 12th level Barbarian/Nentyar hunter/Vigilant (R&R), and I've pretty much narrowed it down to the following:

Power attack: I won't use this much, except on very low ac critters, but cleave is nice to have.

Improved two weapon fighting: An extra attack either with armor spikes or a 1d3 unarmed strike.

Stunning attack: I like this, and since it can only be used once per round, I wouldn't need improved twf to use it.

Practiced Spellcaster: It gives +4 to your caster level for one spellcasting class. Not sure how usefull this would be, it would only help with flame strike, magic missile, force orb, and greenfire. The duration on a few other spells would be useful, but not a big deal.

Improved Critical: This would jump my crit range from 19 to 17. Probably the most useful feat, but only comes in to play on a lucky dice roll. The others all work whenever I want them too, which I prefer.

Anyways, what do y'all think ? Any other feats worth considering?
 

log in or register to remove this ad

I'd go with either ITWF or Improved Crit, myself.

What are your stats, though? And what sort of weapon do you use?
 


OGL sources okay?

Berserker Rage, from Badaxe Games (Heros of High favor: Half Orcs book).

Costs two of your rages for the day.

Benefit: You gain the benefits of Power Attck, CLeave, and Great Cleave during the Berserker Rage.

Drawback: You attack the closest target, whether they're friend or foe. All attacks must be full attack actions. If your current target dies, you must move to the next closest target, charging if possible.

-OR-

Enraged Casting

Benefit: You can cast spells while raging.

Cancentration Check (DC 15 + spell level) is needed to cast. If your fighting defensively, add +5 to the DC. If the check fails, the spell is lost.

Casting in this manner increases th casting time by one factor (one action = full round action, full-round casting = an extra round to cast, etc)
 
Last edited:


Jdvn1 said:
I'd go with either ITWF or Improved Crit, myself.

What are your stats, though? And what sort of weapon do you use?


I'm using a shocking burst greatsword, and either armor spikes or an unarmed strike as an off hand attack. The unarmed strike comes from a set of +3 bracers that grant that feat, but they are drowcraft and will disintegrate when we leave the underdark. I could probably talk the dm into letting me buy another set (non-drowcraft) when I gather enough cash, though.

Yeah, I know two weapon fighting and greatswords is an oft-debated method of attacking, but it's allowed in our games.

Oh, yeah, it's a 3.0 game, btw, but most sources are allowed, unless they use a rule that was changed in 3.5.
 

JRRNeiklot said:
I'm using a shocking burst greatsword, and either armor spikes or an unarmed strike as an off hand attack. The unarmed strike comes from a set of +3 bracers that grant that feat, but they are drowcraft and will disintegrate when we leave the underdark. I could probably talk the dm into letting me buy another set (non-drowcraft) when I gather enough cash, though.
... Wait, so are you one-handing or two-handing the greatsword? Two-handing it makes Power Attack more worthwhile, but then how do you get the off-hand attack? Or can you switch between the two?
JRRNeiklot said:
Yeah, I know two weapon fighting and greatswords is an oft-debated method of attacking, but it's allowed in our games.

Oh, yeah, it's a 3.0 game, btw, but most sources are allowed, unless they use a rule that was changed in 3.5.
Yeah, that's a useful bit of information. ;)
 


Into the Woods

Remove ads

Top