JRRNeiklot
First Post
So, I need a feat for a 12th level Barbarian/Nentyar hunter/Vigilant (R&R), and I've pretty much narrowed it down to the following:
Power attack: I won't use this much, except on very low ac critters, but cleave is nice to have.
Improved two weapon fighting: An extra attack either with armor spikes or a 1d3 unarmed strike.
Stunning attack: I like this, and since it can only be used once per round, I wouldn't need improved twf to use it.
Practiced Spellcaster: It gives +4 to your caster level for one spellcasting class. Not sure how usefull this would be, it would only help with flame strike, magic missile, force orb, and greenfire. The duration on a few other spells would be useful, but not a big deal.
Improved Critical: This would jump my crit range from 19 to 17. Probably the most useful feat, but only comes in to play on a lucky dice roll. The others all work whenever I want them too, which I prefer.
Anyways, what do y'all think ? Any other feats worth considering?
Power attack: I won't use this much, except on very low ac critters, but cleave is nice to have.
Improved two weapon fighting: An extra attack either with armor spikes or a 1d3 unarmed strike.
Stunning attack: I like this, and since it can only be used once per round, I wouldn't need improved twf to use it.
Practiced Spellcaster: It gives +4 to your caster level for one spellcasting class. Not sure how usefull this would be, it would only help with flame strike, magic missile, force orb, and greenfire. The duration on a few other spells would be useful, but not a big deal.
Improved Critical: This would jump my crit range from 19 to 17. Probably the most useful feat, but only comes in to play on a lucky dice roll. The others all work whenever I want them too, which I prefer.
Anyways, what do y'all think ? Any other feats worth considering?