Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)


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[sblock=OOC]We should probably take a rest before we head out. I'm sure that Tristan's bloodied (13 damage with an unarmed attack, ridiculous!), and it sounds like the rest of us are nearly there. I think it would be better to rest somewhere other than the Temple, though, so we're out of Mr. Un-named Halfling's hair ;)[/sblock]

[sblock=OOC:]I agree. I think Mikara's finger prick actually pushed her over the edge inot the 'bloodied' state (quite literally).;)[/sblock]
 

Without hearing any objections to his earlier suggestion Dextyr continues on. "Well OK then, since it seems that no one minds, I'm going to head off and take a nice long nap (OOC - insert extended rest here) and we can meet up at the eastern gate when everyone is ready to go. Any better ideas?"
 

"Okay! I go find dumpster and sleep there. Papa say, is best way to save money in city. I invite you, but is hard to sleep with other. And I no invite you, pretty elf lady, because no want people to think you tramp, which you is no. And I no do the hanky and the panky before marriage."

Tonk knocks on the door. "Bye bye, little zink-zink man! Thank you for to make me laugh!"

"Bye bye, everybody!"


Tonk leaves and finds the most comfortable (i.e. smelliest and nastiest) dumpster available. He kills all the rats and puts their rat heads on the end of sharpened sticks as a warning to any other rats that might visit. Pulling garbage over himself, he goes to sleep.
 


"Well then, everyone," Tristan says as he waves once, "I shall meet you at the gate. Rest well." With that he sets out, though not in the direction of the tavern. Where to ... who knows?
 

"Until tomorrow,
I'll close my under leaves
and await our quest.

And at the East Gate
we begin Applethorpe's hunt
in a rested state."


Resisting the temptation to do without her rest and scout ahead, Mikara decides to rest, secluded and sequestered in the forest. She steps outside the city gates, and disapears into the undegrowth beneath boughs and leaves.

The evening breeze clears her head from stray thoughts, and her memory pieces together her plans for the following day

[sblock=Second letter]
...Out the East Gate, straight down the East Road for about two hours, then take the little dirt track going north just before East Rock. The cottage is in a clearing about 10 minutes up the path.[/sblock]
 

In the morning you awake refreshed and... sore. You feel as if you've been pummeled all over, instead of only with a few sharp jabs. Although you hurt where you were punched, too. If anything, it hurts worse than it did last night.

[sblock=Religion 15]
Now that you think of it, you recall that Lauto frowns on "frivolous" violence (violence not intended to cause death), and you've heard that wounds suffered in His holy places are notoriously slow to heal.
[/sblock]

[sblock=OOC]
Surprise! Dextyr's gonna have his hands full...

Wounds suffered in the Hanged Man have healed just fine, so by my count, Dextyr is down 12, Tonk is down 10, Blade is down 4, Tristan is down 19 (!) and Mikara is down 10.

Healing powers and items will still work fine, you just don't get the benefit of an extended rest: every morning when you wake up from now until the completion of your mission, you'll regain powers but not hp or healing surges.

Oh, I should mention, the difficulty level for this adventure is "UNFAIR".
[/sblock]

As you agreed, you meet again in the morning, worrying over your aching wounds and wondering,

Can Dextyr Keep All These Strikers Alive?
 


[sblock=OOC]
HAHAHAHAhahahahaha..ha....ahhh.

This adventure has a subtitle as well....Can Dextyr keep himself alive.....

OK everyone - lets meet up and I will use my Song of rest power - after a short rest, anyone who has heard the song gains an additional 4 hit points with each healing surge they use.

As well, we should also discuss tactics. Being that we are a) starting low on hit points, and b) limited in the amount of healing surges we can use we need to ensure that we take the least amount of damage as possible. I recomend using guerilla tactics whenever possible, and eliminating enimies as fast as possible, ie - focused attacks. If we can hit em hard and drop em fast it will help. Also depending on terrain we should try and split up any large groups of baddies and try and pick them off one at a time if at all possible.

[/sblock]

[sblock=stat block]
Dextyr M’rgan - Male Half-Elf Bard 1
Current Conditions: none

Senses: Low-light vision
Passive Perception: 11, Passive Insight: 17
AC:17, Fort:13, Reflex:13, Will:15

Speed:5 (w/ heavy armor)
Temp Hit Points: 0

Hit Points:16/28
Bloodied:14,
Surge Value:7,
Surges Left:10/10
Action Points: 1,

Second Wind: available
Powers
Guiding Strike
Vicious Mockery
Majestic Word (2/2)
Words of Friendship
Shout of Triumph

Eldritch Blast
Stirring Shout
Inspiring Word
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
[/sblock]
 
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