Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

Tristan leans on a nearby tree and looks thoughtful. "The Kill Buddy method sounds very effective, Tonk. We used similar methods in my homeland."

"I agree, Mikara. I believe Tonk and Blade would make a good pairing to deal with stand-and-fight types, and you and I have the mobility to strike down slipperier foes. In our current condition, though, we need to do whatever we must to protect Dextyr if things are worse than we anticipate. And remember that none of us is any use dead - retreat is a good choice when defeat is close at hand."

The elf shoves off from the tree and gathers his cloak around himself to shield any shiny metal on his person from the moonlight. "Tonk, Mikara, shall we go? We should remain within sight of each other in case any of us is beset."

With that, Tristan leads the way through the gate and off the path into the surrounding forest and undergrowth, nearly disappearing from sight. As he silently creeps through the moonlit woods, his eyes and ears take in everything around him.
[sblock=OOC]Translation: I think Tonk and Blade should take the soldier and brute-types. With both in melee flanking the extra +2 will help overcome higher defenses, and they should be able to take them down rather quickly.

Mikara with her range should be able to target nearly any enemy she wants, and Tristan will excel vs. mobile types or those who don't want to be in melee - skirmishers, lurkers, artillery - so together we should be able to keep up with them. We all need to remember that focus fire will be important: the sooner an enemy is dead, the less attacks they can make and consequently the less damage we will take on the whole. Bloodied enemies should be a priority.

Dex can lend a hand wherever needed, though I think he should attempt to avoid melee. If Dex goes down ... we're all probably pretty hooped.

And, lastly, I'm ready to move out. It's been too long since I've played a sneaky scout-type and I love doing that, so let's go do our job :) I suppose Blade and Dex should move down the road along with us scouts, since the cottage is 2 hrs away from the gate. Tristan will stay fairly close to the path, within 30 ft. or so, but moving from cover to concealment to cover slow enough to avoid a penalty to Stealth checks. And naturally watching out for traps, sentries, alarm systems, and anything else that might be of note. If no one else does, Tristan will come to the edge of the path to tell Dex and Blade when to stop and wait - about 10-15 mins down the path from Applethorpe's cottage (which I guess would be by the "East Rock" mentioned in the 2nd letter), if that's good with everyone else.

Stealth: 1d20+11=28; Percpetion: 1d20+11=29. :D Hopefully I still have a bit of that once we're up to our necks in bad guys.

Edit: I'll post a wish list soonish ... not sure exactly how soonish, though. I could give ideas like what Ken did for Tonk; that shouldn't be too hard. That'll have to wait til tomorrow, though - I need sleep now.[/sblock]
 
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"Agreed.

Tonk, you know the way...?
Down the East Road for about two hours, then take the little dirt track going north just before East Rock. The cottage is in a clearing about 10 minutes up the path"

Mikara sets out as well, examining the terrain and trying to get a feel for how to get down the road unnoticed. Remebering the directions, herself, she keeps Tristan in sight, but does not follow him.

It may take us more than 2 hours to strike the dirt track if we're to keep from being noticed along the road.

[sblock=OOC:]
Perception = 1d20+10 = 30! Woowoo!
Stealth = 1d20+9 = 15
Insight = 1d20+3 = 19
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“The plan sounds good Tristan. You three try and gather as much information about the cottage and its defenses as you can and then we can meet back by the East Rock.”

Dextyr pauses for a moment and then asks “What do you think of taking a prisoner for questioning? If we grabbed one of the sentries and were able to get some information out of him that could greatly help us. I am just not sure where each of you stands on the idea of interrogating a prisoner”.

“Well we should be underway then. Blade and I will meet you back at the East Rock once you have completed your reconnaissance of the area. May Hermethis grant you luck”

Dextyr watches as the three depart out of the gate and into the woods beyond. He then turns to Blade, “Well I suppose we should be off as well. Lets keep our eyes open as well, and if need be we can pose as travelers”

[sblock=OOC]
Good plan everyone. Lets hope it works.

A couple of questions;
#1 - Joe: Dextyrs at will abilty Vicious Mockery imposes a -2 penalty to the targets attack rolls. Tonks at will ability of Disheartening strike also imposes a -2 penalty to attack rolls due to the rattling ability. I would think that these stack since my ability is keyword Charm and Psychic and Tonks keyword is Rattling, but I just wanted to make sure before we run into it during combat.

#2 - Team: Dextyrs encounter power Shout of Triumph has the effect of pushing the targets 3 squares and sliding allies up to 3 squares. When used, and you are caught in the blast area how would you prefer I slide your character? My first thought is to slide allies into flanking positions if possible. Second would be to slide seriously wounded allies away from the front lines. Any objections to that tactic?

#3 - Team: I will rely on you to let me know when you require healing from me. Plan out your surge uses by the numbers. With Majestic Word you gain an additional 4 hit points when you use a surge. I can use that twice per encounter. With Inspiring Word you gain an additional 1d6 hit points, and that is a daily for me. My other daily power, Stirring Shout also is a healing ability - until the end of the encounter whenever an ally hits the target (of the stirring shout), that ally regains 4 hit points. So my thought would be that if we can identify the target that probably has the most hit points I will hit them with that power early on in the combat, thus allowing you all to get the most healing usage out of that ability.

As for Dextyrs wishlist;
#1 – A songblade of some sort
#2 – Mithral Chainmail
#3 – A Fochlucan Bandore
#4 – A cloak of Distortion

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Blade rounds the final corner just as Tonk asks who he is. "I am Blade," the deva announces.
"'Blade'? As in knife? Okay. Now, I have question: Is 'Blade' make-up name or baby name? I no can see a mama go, 'Oh! Look at my handsome little son! I will name 'Blade'!' Maybe she do it because she see knife use to cut belly-button cord, but I think maybe no."

“What do you think of taking a prisoner for questioning? If we grabbed one of the sentries and were able to get some information out of him that could greatly help us. I am just not sure where each of you stands on the idea of interrogating a prisoner”.
"Oh, no. Is bad idea. If one guard go *poof*, other guard go, 'Hey, where is Tony?' Then all guard ready for us."

Tonk splits off on the scouting mission.

[sblock=Skill Checks]
In real life, Tonk would strip naked before the mission, because bare skin makes no noise--but since I won't get a bonus for it in D&D... ;)
Stealth (1d20+9=19)
Perception, Insight. (1d20+7, 1d20+7=8, 10) -- That's 1 natural 1. Looks like Invisible Castle still hates me no matter what character I play.[/sblock]

[sblock=Dextyr's Questions]
#2 - Team: Dextyrs encounter power Shout of Triumph has the effect of pushing the targets 3 squares and sliding allies up to 3 squares. When used, and you are caught in the blast area how would you prefer I slide your character? My first thought is to slide allies into flanking positions if possible. Second would be to slide seriously wounded allies away from the front lines. Any objections to that tactic?
That sounds good.[/sblock]
 

[sblock=OOC]
I will give Tonk a +1 situational bonus to Intimidate while naked. And while any enemy has a naked Tonk in line-of-sight (and is aware of him), all allies get a +1 situational bonus to Stealth.

BTW, my RL game is tonight and I need to get ready for it, so I probably won't have time to make my next big post until tomorrow.
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[sblock=Wait a minute, I forgot something...]
Allies in LoS also take a -1 to Perception checks while within 10 squares of a naked Tonk. It's hard to look away...
[/sblock]
 

[sblock=OOC]I would have Blade answer Tonk's question about his name ... but I don't feel comfortable declaring where ren's character got his name, because I don't know. So Blade is just going to be stoically silent in response ;)

#2 - Team: Dextyrs encounter power Shout of Triumph has the effect of pushing the targets 3 squares and sliding allies up to 3 squares. When used, and you are caught in the blast area how would you prefer I slide your character? My first thought is to slide allies into flanking positions if possible. Second would be to slide seriously wounded allies away from the front lines. Any objections to that tactic?
Sounds perfect to me.

Just a couple reminders: Blade and Tristan are both a lot more effective (Like, a 30% increase in accuracy. Have I mentioned that avengers rock?) against their oath target, so it would be best to slide them into flanking around whoever their oath target is. They only get the oath double-roll when the only enemy adjacent to them is their oath target, though, so try to be careful where you slide us - a crowded avenger is unable to do his thing very well.

Allies in LoS also take a -1 to Perception checks while within 10 squares of a naked Tonk. It's hard to look away...
It's like watching a house fire - it's so terrible you don't want to look, but you still can't look away! The horror![/sblock]
 

[sblock=OOC:]
DMDanW: It would be best to slide me away from any adjacent enemies, preferrably behind cover.

Joe: When you get back from your RL game, assume that Tonk, Tristan and I have set off scouting the road, the East Rock, and the cottage (if we get that far). I imagine that, at least for this instance the -1 penalty doesn't counter my critical roll for perception. Guess I'm making up for Tonk.;)

[/sblock]
 

[sblock=OOC]Just a heads-up, I'm going on a little trip this weekend to visit an old buddy. I'll only be gone Fri-Sun, but I'm not sure if I'll be able to check in here. I'll check in Sunday when I get back, at the very least.[/sblock]
 

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