Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

The directions prove easy to follow - the East Rock, a large triangular wedge of stone which is both due east of the city and pointing vaguely eastward, is a well-known landmark, so it's easy to spot. From there it's only a few moments searching to find the narrow trail leading into the woods towards Applethorpe's rustic hidaway. You slip silently through the forest - well, maybe not Tonk, but silently enough. You keep a close eye for any guards that might see or hear you, anyway. You're certain you didn't miss any, and you approach the cabin without seeing any sign of defenses.

The cabin - no, let's be fair. The rundown old shack sits in the center of a small clearing. It's clear that no upkeep has been done on it for at years - the paint is peeling, there are huge gaps in the warped planks of the walls, and the chimney seems to be choked with the remains of old birds nests. Nevertheless, it's cleary inhabited, as you hear voices coming from inside. Well, A voice. It's high pitched, quavery with age, and as loud as a horn of blasting. It's at the same time incredibly irritated and incredibly irritating. It sounds like a goose crossed with a harmonica.

"Oh GODS my head! You idiots can't understand what it was LIKE to be dead! OH the PAIN! I'm still SUFFERING! Smear some of that ointment on - NO! NOT THAT MUCH! There's no need to WASTE it!"

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[sblock=OOC]
Everyone choose a square (outside the cabin!) to start from, and also post an Initiative roll. If you're adjacent to a wall you'll be able to see inside, since even where there are no windows there are enough gaps to put an eye to. (This gives you line of sight but not line of effect.)

There are doors at J14 and L5 (the steps leading up are about 3 feet high) and windows at D9, H7 and M10 - they are all currently closed and shuttered, so you can only see through by peering through small gaps from an adjacent square. It takes a minor action to open a door or a shutter, after which you get full line of sight and line of effect through them. You can jump through an open window for 1 square of movement with an Acrobatics 12, or spend an entire move action to climb through with no roll needed.

The fireplace chimney is at M12, but it's too small to climb through.

Squares with trees are difficult terrain, and grant cover and concealment to anyone not in an adjacent square. Squares with tree trunks are impassible. Climbing a tree will take an Athletics 12 roll, which will put you 10 feet above the ground (you can't start up a tree).

If you have a token you want to represent your character, please upload it, otherwise I'll make something up.

Also, Tonk - are you naked or not? This is your chance to change your mind after I posted the penalty.
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Before apporaching the clearing, Mikara whispers to Tonk and Tristan:

"I know that you two want to cause some damage, but for now, we need simply watch and learn how many there are and plan an attack.

Dextyr and Blade need information, and we'll need their help if we want to succeed.

Tonk. You keep an eye out for travelers along the trail.

Tristan. Cover the front door. Listen for other voices. Count them and try to determine race."

She then turns silent. Staying in the forest, just out of sight, she strains to determine how many people may be in the house while she watches the back door.

[sblock=Skill Check:]
Stealth: 1d20+10=16
Perception: 1d20+9-1 = 12

Mikara takes up position otside the back door, but in the woods (L16)

[/sblock]

Tonk seems to be distracting her

Really! He needs to put some clothes on before the sound of our retching gives us away!
 

Tristan nods his acknowledgement, then moves to his position without saying a word. He moves to the woods near the door, then slips silently up to the wall of the house, staying low to stay out of sight of the windows, and peers through a gap in the wall.
[sblock=OOC]Tristan will start at O7 and move to M7 - that should keep him mostly out of line-of-sight from the window unless someone sticks his head out. Then he'll look through the conveniently warped wall and see what he can see (and hear). Once he's seen what he can see from there, he'll creep back into the woods at O7. This would all take two rounds so that he doesn't take any penalties to Stealth.

Stealth: 1d20+11=29
Perception: 1d20+11-1=12

Well, he shouldn't be noticed, at least ...

Also, for when we get to the killing: Initiative: 1d20+4=6. *sigh*[/sblock]
 

[sblock=OOC]
Mikara, I need an init roll, too.

Sessadore, if you get this before you leave, can I get a starting location for Blade? (If I don't hear from you by the time both Tonk and Dextyr post, I'll pick it myself.)
[/sblock]
 

[sblock= IF Dextyr has been notified by the scouts]

Dextyr will slowly move into position near the southern door off to the east in square O2

Stealth roll = 19 Roll Lookup
Perception roll = 17 Roll Lookup - (+1 benifit from Tristans Group Awarness ability; -1 from naked Tonk...)
Initiative roll = 7 Roll Lookup

[/sblock]

[sblock= IF Dextyr has not been notified by the scouts]

Dextyr looks up and down the road trying to stay as quiet as possible. His heartbeat has quickened and he can feel the excitement of the events that will surely be coming soon. Now if only the scouts would report back and then he and blade could get in the action

[/sblock]
 
Last edited:

[sblock=OOC]I believe our intent for Tristan, Mikara, and Tonk is to scout things out, then go back to the main road to pick up Dex and Blade, then come back for the actual battle. Assuming they don't get spotted and jumped before they leave, of course. Does that sound right, everyone?

Also, I find myself wanting Tristan to jump through a window. Probably won't land him in an optimal position for his fighting style, but I mean ... jumping through a window. How cool is that?!

Anyway, Blade: will eagerly wait with Dextyr. When they get word from the scouts and come to the cottage, he'll start in K2, ready to rush the door when the action starts.
Stealth: 1d20+0=2
Perception: 1d20+11=22
Initiative: 1d20+0=13

Bah, stupid Blade. I hope you guys didn't really want that element of surprise :erm:

Edit: I think we all do better with room to maneuver, so we should do our best to lure them outside the cottage, instead of going inside on their terms.[/sblock]
 

[sblock=OOC]
I don't want to have to deal with people leaving the map and then coming back after combat's started. If you're sticking with the plan of 3 people scouting and the others hanging back, then Dextyr and Blade are in A1 and A2 (hanging back as far as possible while still being on the map). Otherwise, Dextyr's at O2 like he said, and I'll figure out somewhere to put Blade.
[/sblock]
 

[SBLOCK=OOC]

Well OK I wasn't sure if Dex and Blade had been informed or not.

Lets stick with the plan then and Dex and Blade will hang back in A1 and A2 (Dex picking A1 - same rolls as before, stealth to stay hidden and perception to listen for any signs of trouble)

If Tonk positions himself between Tristan and where Dex and Blade are, he can alert us when we are ready to strike

[/sblock]
 

[sblock=Going Commando]
Also, Tonk - are you naked or not? This is your chance to change your mind after I posted the penalty.
*Sigh* Sometimes, you just gotta commit, even when it means your character is fighting with a two point penalty to AC.

He's naked.[/sblock]

Before apporaching the clearing, Mikara whispers to Tonk and Tristan:

Tonk. You keep an eye out for travelers along the trail.
Tonk speaks with his sneaking voice. "Bossy, bossy, bossy. You maybe say 'please' because is good manners? I no run around tell you what for to do. I make for to suggest. Share idea. Uh...*pfft*...er...empower other with respect for the...oh...diversity and the...is like word for the feel good about you."

He shakes his head in dissappointment. "Is sad how...(What is word?)...uncivilize people is now day. Maybe I become influence for to civilize, yes?"

He scratches his buttock.

Then, sniffs his finger.

Then, sticks the same finger in his ear and digs for wax.

[sblock=Remember, you asked for it...]
Edit: I think we all do better with room to maneuver, so we should do our best to lure them outside the cottage, instead of going inside on their terms.
Ah, my ambivalence about naked Tonk.

He left the flint and tinder with his gear. Otherwise, he'd be setting the shack on fire.

But...[/sblock]
"Okay, wait, wait. I have idea. You stay for to hide. I make bad guy come outside."

Tonk sneaks over to the chimney. (Move to M12.) He stands and smashes the stone and mortar with his mace, yelling, "Raaaaaaaar! I am crazy naked forest monster! I hate chimney with it smoke! It make me crazy! I smash chimney and set house on fire, then do crazy naked monster thing to people inside! It is horror! It is crazy! I build mountain of corpse and poop on it! That how crazy I is!"

[sblock=Initiative]1d20+4=9 Ugh...[/sblock]
 


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