JoeNotCharles
First Post
The directions prove easy to follow - the East Rock, a large triangular wedge of stone which is both due east of the city and pointing vaguely eastward, is a well-known landmark, so it's easy to spot. From there it's only a few moments searching to find the narrow trail leading into the woods towards Applethorpe's rustic hidaway. You slip silently through the forest - well, maybe not Tonk, but silently enough. You keep a close eye for any guards that might see or hear you, anyway. You're certain you didn't miss any, and you approach the cabin without seeing any sign of defenses.
The cabin - no, let's be fair. The rundown old shack sits in the center of a small clearing. It's clear that no upkeep has been done on it for at years - the paint is peeling, there are huge gaps in the warped planks of the walls, and the chimney seems to be choked with the remains of old birds nests. Nevertheless, it's cleary inhabited, as you hear voices coming from inside. Well, A voice. It's high pitched, quavery with age, and as loud as a horn of blasting. It's at the same time incredibly irritated and incredibly irritating. It sounds like a goose crossed with a harmonica.
"Oh GODS my head! You idiots can't understand what it was LIKE to be dead! OH the PAIN! I'm still SUFFERING! Smear some of that ointment on - NO! NOT THAT MUCH! There's no need to WASTE it!"
[sblock=OOC]
Everyone choose a square (outside the cabin!) to start from, and also post an Initiative roll. If you're adjacent to a wall you'll be able to see inside, since even where there are no windows there are enough gaps to put an eye to. (This gives you line of sight but not line of effect.)
There are doors at J14 and L5 (the steps leading up are about 3 feet high) and windows at D9, H7 and M10 - they are all currently closed and shuttered, so you can only see through by peering through small gaps from an adjacent square. It takes a minor action to open a door or a shutter, after which you get full line of sight and line of effect through them. You can jump through an open window for 1 square of movement with an Acrobatics 12, or spend an entire move action to climb through with no roll needed.
The fireplace chimney is at M12, but it's too small to climb through.
Squares with trees are difficult terrain, and grant cover and concealment to anyone not in an adjacent square. Squares with tree trunks are impassible. Climbing a tree will take an Athletics 12 roll, which will put you 10 feet above the ground (you can't start up a tree).
If you have a token you want to represent your character, please upload it, otherwise I'll make something up.
Also, Tonk - are you naked or not? This is your chance to change your mind after I posted the penalty.
[/sblock]
The cabin - no, let's be fair. The rundown old shack sits in the center of a small clearing. It's clear that no upkeep has been done on it for at years - the paint is peeling, there are huge gaps in the warped planks of the walls, and the chimney seems to be choked with the remains of old birds nests. Nevertheless, it's cleary inhabited, as you hear voices coming from inside. Well, A voice. It's high pitched, quavery with age, and as loud as a horn of blasting. It's at the same time incredibly irritated and incredibly irritating. It sounds like a goose crossed with a harmonica.
"Oh GODS my head! You idiots can't understand what it was LIKE to be dead! OH the PAIN! I'm still SUFFERING! Smear some of that ointment on - NO! NOT THAT MUCH! There's no need to WASTE it!"

[sblock=OOC]
Everyone choose a square (outside the cabin!) to start from, and also post an Initiative roll. If you're adjacent to a wall you'll be able to see inside, since even where there are no windows there are enough gaps to put an eye to. (This gives you line of sight but not line of effect.)
There are doors at J14 and L5 (the steps leading up are about 3 feet high) and windows at D9, H7 and M10 - they are all currently closed and shuttered, so you can only see through by peering through small gaps from an adjacent square. It takes a minor action to open a door or a shutter, after which you get full line of sight and line of effect through them. You can jump through an open window for 1 square of movement with an Acrobatics 12, or spend an entire move action to climb through with no roll needed.
The fireplace chimney is at M12, but it's too small to climb through.
Squares with trees are difficult terrain, and grant cover and concealment to anyone not in an adjacent square. Squares with tree trunks are impassible. Climbing a tree will take an Athletics 12 roll, which will put you 10 feet above the ground (you can't start up a tree).
If you have a token you want to represent your character, please upload it, otherwise I'll make something up.
Also, Tonk - are you naked or not? This is your chance to change your mind after I posted the penalty.
[/sblock]