[sblock=OOC]
Sorry for the delay! Work got a bit crazy. Fortunately, I'm going on a week's vacation in a few days, and I'm not going anywhere exotic (just my mother-in-law's) so I'm bringing the laptop with me. I should be able to post every second day or so.
So here's how I'm gonna set this up: I'll place you in the first positions you requested (so if you said, "I start at O7 and then move to M7" or something like that, you'll be in O7). The rest of your posted moves I've ignored: if you still want to do that you can post it again when your turn comes around.
Tonk's surprise attack is what kicks off the fight, and yes, you got the drop on them! So after this everybody (including Tonk) gets a surprise round.
Ok? Let's go!
Oh, wait, one more thing...
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[sblock=Character Portraits]
I decided not to use the pictures you posted. I found some better ones. I bring you...
[sblock=Dextyr!]
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[sblock=Mikara!]
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[sblock=Tristan!]
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[sblock=Blade!]
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[sblock=Tonk!]
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[sblock=Terrain]
I described the terrain already, but I'll repeat it here so it's all together. Stuff I didn't mention before is in
bold so you don't miss it.
If you're adjacent to a wall you'll be able to see inside, since even where there are no windows there are enough gaps to put an eye to. (This gives you line of sight but not line of effect.)
The chimney is an exception: it's made of stone and hasn't fallen down enough to have holes in it.
There are doors at J14 and L5 (the steps leading up are about 3 feet high) and windows at D9, H7 and M10 - they are all currently closed and shuttered, so you can only see through by peering through small gaps from an adjacent square. It takes a minor action to open a door or a shutter, after which you get full line of sight and line of effect through them. You can jump through an open window for 1 square of movement with an Acrobatics 12, or spend an entire move action to climb through with no roll needed.
The fireplace chimney is at M12, but it's too small to climb through.
Squares with trees are difficult terrain, and grant cover and concealment to anyone not in an adjacent square. Squares with tree trunks are impassible. Climbing a tree will take an Athletics 12 roll, which will put you 10 feet above the ground (you can't start up a tree).
Also, since it's night, outside the cabin is dim light. Inside the cabin is bright light. The square outside any open door or window is also bright light. (Right now, all doors and windows are closed.)
If you have any other questions about terrain or conditions, please ask.
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Tonk sneaks over to the chimney. He stands and smashes the stone and mortar with his mace, yelling,
"Raaaaaaaar! I am crazy naked forest monster! I hate chimney with it smoke! It make me crazy! I smash chimney and set house on fire, then do crazy naked monster thing to people inside! It is horror! It is crazy! I build mountain of corpse and poop on it! That how crazy I is!"
From inside the cabin comes a chorus of high-pitched screams, much like you'd hear at a slumber party after an especially scary story, closely followed by a loud
thump which sounds like a chair falling over.
[sblock=Status]
Surprise round! Everybody gets one action (standard, move or minor).
No need to wait for your exact turn to post if it's obvious what you're going to do; but if you post before it's your turn and somebody takes an action that invalidates yours, I'll just ignore your action and let you post again.
Mikara starts!
23 - Mikara (
24/24 hp)
13 - Blade (
25/29 hp)
9 - Tonk (
24/24 hp)
7 - Dextyr (
28/28 hp)
6 - Tristan (
24/28 hp)
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