Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

Looking at Blade Dextyr adds "We are not retreating or running away - we are choosing the battlefeild, and I for one could use a change of scenery"

"Very well, it seems that it doesn't matter if we move or not as they possess some way of tracking us beyond our knowledge." the deva agrees
 

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"However we phrase it, we did not come into these woods for the purpose of fighting all these mercenaries. We have no reason to fight them except to save ourselves. And call it retreating or running or whatever you like, but doing so is preferable to fighting a fight you won't survive."

"We have every reason to fight them, in glory of Maros. We have provided many glorious battles for him and that is enough reason for me. I would like nothing more than to die in glory of Maros." Blade adds.
 

There is a sudden crack of thunder, and the sky opens up with rain, churning the ground underfoot into mud almost instantly. A second later, the ground rumbles again and the rock Mikara is standing on begins to shift and crack. Mikara jumps free just in time as the shards of rock break off and fall to the ground. Something imprisoned within the rock hunches and stretches, and at last breaks free! Where there used to be a monolithic stone now stands a rocky humanoid figure, 15 feet tall, like an ogre made of stone. It bellows at the heavens, and is answered by a roll of thunder and another flash of lightning. The stone elemental's massive head creaks back and forth, scanning the ground for squishy humanoid targets.

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[sblock=OOC]
Ok, seems the voting has changed and we are now moving on. Fine by me, I'll just have to find a new map for the next encounter. In the meantime, running away from this fight is a skill challenge!

So, what I have is:
Mikara: spent 2 surges, at 24/24
Tonk: spent 0 surges, at 3/24
Blade: spent 1 surge, at 29/29
Dextyr: spent 1 surge, at 28/28
Tristan: spent 0 surges, at 20/28

That right? Tristan, you sure you don't want to spend a surge?

Ok, now that you know what you're up against, fight or run? If you choose to fight, place yourselves on the map (and I'll need Init from Dextyr.) People who've made Stealth rolls, place yourselves somewhere you'd be hidden. If you choose to flee, those Stealth rolls will be your actions for the first round of the skill challenge: complexity 4 (10 successes before 3 failures), DC 15 for most rolls.
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[sblock=OOC]I guess I blew a third of the skill challenge already, but I'm still going to try to get away, so let my stealth check stand, and I'll try better luck next time on the skill challenge.[/sblock]
 

[sblock=OOC]
So, what I have is:

Tristan: spent 0 surges, at 20/28

That right? Tristan, you sure you don't want to spend a surge?

[/sblock]

[sblock=OOC]

Tristan will spend one surge, which gets him to full with Song of Rest. He has 5/9 surges left. And yes, I still have my daily left. I was planning to use it on that necromancer last fight, but the opportunity never really presented itself. I guess that's OK, because now I have it for this one ;)[/sblock]

Blade was entering the forest when the stone elemental appeared, the roar of the creature causes the deva to turn and he stares at the foe with a wide grin. He is ready for the next battle.

[sblock=OOC]
FYI Joe, Tristan spent 1 surge to get back to full

All, with an enemy here, Blade won't be backing down so I guess start him at G16, as he was just about to leave the area to head back to Daunton.

Just a reminder - Init (1d20=17)
http://www.enworld.org/forum/4987785-post769.html
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If (and ONLY if) it's possible to do this and still run away (without taking damage or suffering penalties to skill checks)....

With an annoyed sigh, Tonk appears from the brush behind Blade and smashes the avenger over the head with his mace. (Minor Action: Blade is Hunter's Quarry; Standard Action: King's Castle v. Reflex (1d20+6+2=26, 2d8+4+2d6+1d6+1=25))

When Blade doesn't go down, Tonk whacks him again for good measure. (Spend Action Point. (Since we earned one for the last milestone.) Disheartening Strike: v. AC (1d20+6+2=18, 1d8+8+1=10))

All damage is non-lethal.


Tonk then picks up his unconscious friend's body and runs like hell...

Athletics (1d20+9=14)

Well, that should at least allow us to start the skill challenge for running away! ;)

[sblock=DM]If Tonk can't do this and run away, then I don't want to engage in the action.[/sblock]
 
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[sblock=OOC]
Oops, missed that in Tristan's healing surges. I'll add it.

If some of you want to stay and some of you want to run, I'll interpret the success or failure of the people who are fighting as adding successes to the skill challenge for the runners, as they sacrifice themselves to delay the creature. (No defined rules, I'll just eyeball it. Getting yourself killed could still be a success if you make a bunch of successful attack first...)

About intra-party conflict: it's up to Blade if he wants to go along with this, as an in-character way to let his character flee. If he doesn't like the idea, Tonk can make the attack but it will automatically miss. Basically it works like Dark Pact warlock powers - the target has to agree to any action that causes damage.
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[sblock=JNC] I went back and edited my actions with more specific stuff, I realized I forgot to put myself on the map. Please read (in doing so, I also realized that I didn't link my rolls. Shame on me):blush:. [/sblock]

[sblock=ren]IMO (and feel free to disagree), I think you should let Tonk do this, it would be a shame if a creative chestnut like this were not rewarded with game play :lol:.[/sblock]
 
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[sblock=OOC]
OK so Idon't know about the rest of you, but Dex is all for the skill challange right now - and that is coming from a guy who has about the worst skills possible for another chase / run / flee skill challange.
If Blade wants to sacrifice himself while the rest of us get away, that's cool with Dextyr.
I don't think Tonk should waste his time, and an AP in getting Blade to come along - as well, that would put even more of a strain on Dextyr's healing abilities trying ot get Blade back up to fighting condition when the time comes.

Here's how I see it. If we loose the skill challange we have to fight the Rock dude where ever he catched us. If we win the skill challange we have to fight the rock dude at the gates of Daunton, with possibly some help from the guards or something. So just like the last one we have to fight this thing either way - just if we win the challange, we have an advantage, if we loose, a disadvantage.
[/sblock]

Dextyr turns as the ground shakes and the rock behind him begins to crumble and form into a humanoid shape. He spots blade turning to face the creature while the others dive into the woods and attempt to escape.

"BLADE!" Dextyr shouts, "This is not the time or place for this fight. Make Maros proud and be a cunning warrior as well as a brave one and lets get to a more advantageous position".

Dextyr hopes to play on Blades utter devotion to Maros and get the stubborn Deva to join the rest of them and flee.

Dextyr then moves away from the creature in the opposite direction as his comrades di and calls out to the creautre hoping it can understand either his words or his actions. "HEY rock boy - Bet you're too slow and stupid to catch me before I can make it back to the cottage", and with that Dextyr takes off into the woods, hoping to lure the creature away from the others.

[sblock=Skill Challange roll]
Bluff Check = 1d20+9=27
[/sblock]
 

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