JoeNotCharles
First Post
[sblock=OOC]
All right, sounds like a consensus.
[/sblock]
As Tonk begins his rampage, the old priest's face become stern. He marches over to Tonk, yelling as he goes, "Now, see here, creature! This isn't capitalism - this is feudalism! It may not be fair that we can tell you how much money to pay us, but we have a mandate from both the lords of the city and our God, and YOU DON'T! So don't start saying..." One of the acolytes grabs his sleeve and halts his advance just out of Tonk's reach. Instead, Tonk smashes the sphere, which shatters and lets a huge billow of orange smoke out to hover in the air. The priests immediately take a gulping breath and rush out.
The orange smoke continues to pour out of the sphere, filling the top half of the room with a thick haze. At the same time, the light given off by the room's many candles dims noticably and the atmosphere becomes somehow menacing. When the smoke lowers enough that it becomes hard to breathe, you decide it's time to leave.
Outside is a long stone hall which leads to a long stone stairway. There are no side passes, no doors, no twists or turns. You meet nobody. At the top of the stairs is a low doorway which leads outside into the bright sunlight. As soon as you are outside you turn to discover that the door you emerged from is a small sally port in the giant front doors of Lauto's Temple - which is odd, because you know that these doors lead to a grandiose entrance hall, and there is no physical way that a doorway set into the door can lead to the narrow passage you just came from.
Tonk experimentally tries the sally port again (I assume; he seems the type) and, sure enough, it leads to the entry hall, which is lined with ceremonial guards who frown at him. You decide
The offices of the lawyers are not hard to find - a surprisingly shabby building in a street full of genteel merchants and other high-priced lawyers, mixed with the private mansions of nobles. They take your receipts, examine them carefully through jeweler's glasses, pass them to a special clerk who performs a divination ritual, and finally pronounce them genuine. Mr. Grimm himself (a spooky looking shadar-kai wearing pince-nez) returns from the back with a small chest with handles, which turns out to contain three 10-pound bars of solid platinum. He offers you the use of a hulking Warforged bodyguard to avoid being waylaid on the way back to the Temple, which you accept. (Somehow, he seems to know that you'll be conveying it straight there to pay off your debt. Well, the temple DID say they'd been in contact...)
You soon regret accepting the Warforged escort, because he WON'T. SHUT. UP. He seems to think he's a tour guide, pointing out boring details about every house you pass in an annoying, high-pitched buzzing voice. When you get back to the temple you hurry inside, leaving him standing on the steps beginning to relate the complete history of the worship of Lauto.
The clerk on duty (they officious halfling again) at first tries to round your debt up to avoid having to make change for the platinum, but then Tonk REALLY gets mad and he realizes that he may have pushed you far enough. He quickly pushes a sack of gold into your hands and hurries away. When you get outside you count the gold and discover that he shortchanged you by about 30 pieces, but the warforged makes it up to you out of his own pocket, and throws in a little extra on account of you being such good listeners, so maybe he's not so bad after all. You invite him back to the Hanged Man with you, and he pays for the first round of drinks, but then a messenger imp comes in and reminds him (sternly) that he's due back at the office, and he hurries out in embarrassment.
So here you are in the Hanged Man with full mugs of ale and 520 gold in your pouches. What's next? (No, don't answer here, that's what the Tavern thread is for.)
[sblock=Treasure]
After paying off your debt, net of 520 gp each. (This includes time gp.)
And I should get 10 DM credits - 5 months since June 25.
[/sblock]
All right, sounds like a consensus.
[/sblock]
As Tonk begins his rampage, the old priest's face become stern. He marches over to Tonk, yelling as he goes, "Now, see here, creature! This isn't capitalism - this is feudalism! It may not be fair that we can tell you how much money to pay us, but we have a mandate from both the lords of the city and our God, and YOU DON'T! So don't start saying..." One of the acolytes grabs his sleeve and halts his advance just out of Tonk's reach. Instead, Tonk smashes the sphere, which shatters and lets a huge billow of orange smoke out to hover in the air. The priests immediately take a gulping breath and rush out.
The orange smoke continues to pour out of the sphere, filling the top half of the room with a thick haze. At the same time, the light given off by the room's many candles dims noticably and the atmosphere becomes somehow menacing. When the smoke lowers enough that it becomes hard to breathe, you decide it's time to leave.
Outside is a long stone hall which leads to a long stone stairway. There are no side passes, no doors, no twists or turns. You meet nobody. At the top of the stairs is a low doorway which leads outside into the bright sunlight. As soon as you are outside you turn to discover that the door you emerged from is a small sally port in the giant front doors of Lauto's Temple - which is odd, because you know that these doors lead to a grandiose entrance hall, and there is no physical way that a doorway set into the door can lead to the narrow passage you just came from.
Tonk experimentally tries the sally port again (I assume; he seems the type) and, sure enough, it leads to the entry hall, which is lined with ceremonial guards who frown at him. You decide
The offices of the lawyers are not hard to find - a surprisingly shabby building in a street full of genteel merchants and other high-priced lawyers, mixed with the private mansions of nobles. They take your receipts, examine them carefully through jeweler's glasses, pass them to a special clerk who performs a divination ritual, and finally pronounce them genuine. Mr. Grimm himself (a spooky looking shadar-kai wearing pince-nez) returns from the back with a small chest with handles, which turns out to contain three 10-pound bars of solid platinum. He offers you the use of a hulking Warforged bodyguard to avoid being waylaid on the way back to the Temple, which you accept. (Somehow, he seems to know that you'll be conveying it straight there to pay off your debt. Well, the temple DID say they'd been in contact...)
You soon regret accepting the Warforged escort, because he WON'T. SHUT. UP. He seems to think he's a tour guide, pointing out boring details about every house you pass in an annoying, high-pitched buzzing voice. When you get back to the temple you hurry inside, leaving him standing on the steps beginning to relate the complete history of the worship of Lauto.
The clerk on duty (they officious halfling again) at first tries to round your debt up to avoid having to make change for the platinum, but then Tonk REALLY gets mad and he realizes that he may have pushed you far enough. He quickly pushes a sack of gold into your hands and hurries away. When you get outside you count the gold and discover that he shortchanged you by about 30 pieces, but the warforged makes it up to you out of his own pocket, and throws in a little extra on account of you being such good listeners, so maybe he's not so bad after all. You invite him back to the Hanged Man with you, and he pays for the first round of drinks, but then a messenger imp comes in and reminds him (sternly) that he's due back at the office, and he hurries out in embarrassment.
So here you are in the Hanged Man with full mugs of ale and 520 gold in your pouches. What's next? (No, don't answer here, that's what the Tavern thread is for.)
[sblock=Treasure]
After paying off your debt, net of 520 gp each. (This includes time gp.)
And I should get 10 DM credits - 5 months since June 25.
[/sblock]
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