Artoomis
First Post
Here's some facts to chew on to decide if you can or cannot tumble and charge at the same time:
From the FAQ:
From the SRD, Tumble:
The real question is if the movment during charge is "normal movement" or not. That all depends on what you think "normal movement" means. One could argue that it means a "move action," in which case perhpas you can't tumble and charge.
It's a judgement call with no really clear-cut guidance in the rules. You can easily justify either position within the rules.
The new version (?) of Tumble from d20 modern is different:
Under this version you could use it with charge, as the language about "normal movement" is removed.
From the FAQ:
Tumbling is part of movement, not a separate action. You can tumble any number of times during a move action, so long your speed. Each time you tumble, you make a separate Tumble check, using whatever DC is applicable at the time. If you tumble during a double move, you'e allowed 20 feet of tumbling as part of each move action.If you're using the Spring Attack feat, you're taking a move action and the attack action, so you're moving once and can tumble a maximum of 20 feet as part of that single move. You could, however, tumble both before and after the attack.
From the SRD, Tumble:
...Tumble up to 20 feet (as part of normal movement)...
Charge [Full][AoO: Yes]
Description: The combatant must move before attacking, not after. The combatant must move at least 10 feet and may move up to double base speed. All movement must be in a straight line, with no backing up allowed. The charge stops as soon as the combatant threatens the target. A combatant can't run past the target and attack from another direction.
After moving, the combatant may make a single melee attack or a bull rush. The combatant gets a +2 bonus on the attack roll. The combatant also suffers a -2 penalty to AC for 1 round.
A lance deals double damage if employed by a mounted combatant in a charge.
A target can ready certain piercing weapons, setting them to receive charges by using the ready action against receiving a charge. A weapon of this type deals double damage if the readied attack is successful.
The real question is if the movment during charge is "normal movement" or not. That all depends on what you think "normal movement" means. One could argue that it means a "move action," in which case perhpas you can't tumble and charge.
It's a judgement call with no really clear-cut guidance in the rules. You can easily justify either position within the rules.
The new version (?) of Tumble from d20 modern is different:
Tumble past Opponents: With a successful Tumble check (DC 20), the character can weave, dodge, and roll up to 20 feet through squares adjacent to opponents, risking no attacks of opportunity. Failure means the character moves as planned, but provokes attacks of opportunity as normal.
Under this version you could use it with charge, as the language about "normal movement" is removed.