KaeYoss said:
Hm... the Class Construction Engine thinks he's balanced right. Funny that.
Oh, good. It's nice to have independent confirmation of my wild hunches.
The HP are a point, though they amount to 1 HP per level (on average) which should not be that terribly much (I play a bladesinger. They also only get d8 and it seems enough).
Don't forget that a MA will also usually have lower Con than a fighter -- it's the dependence on good stats thing. And let me tell you about our last D&D session, where my 12th level martial artist/fighter/PrC archer went from 110 hp to -7 in one round against a boosted death slaad....
(Yeah, he has above average hp, but so does everyone else in the party. The two tanks have ~170 hp each, as a comparison; and one of them went down to 8 hp at one stage in the same fight.)
You also have another stat you must put up to be effective (WIS), but I don't see why the MA should lag behind a fighter damage-wise (he can have the same STR scores and feats like power attack).
Power Attack is indeed more useful for a MA than a burly fighter. But as always there's a tradeoff, in this case attack bonus for damage bonus; and having to spend a feat slot. Those oodles of feat slots can really disappear fast, in my experience.
Although he can don no armor, he still gets a class armor bonus, can have full advantage of his DEX bonus and gets the WIS bonus on top. And he still can wear bracers of armor, so armor should not be that much of a problem (he's not neccesarily worse off than the fighter - he's just more specialized)
Well c'mon mang, you want the guy to _survive_ at least, don't you?
I'd still either lower the Bonus Feat progression, or give him just one good save.
I think I'll just ignore you.
Seriously, the class has already been sent in to Asgard, so it's a bit late to make changes now. But if it does appear that it's seriously out of whack, I'll be sure to put up errata.