[possible spoilers]
Watching PotC and PotC II has made me realise how boring combat is in my D&D game, and I was wondering if people have any ideas how to make it more interesting. Thoughts I've had:
Does anyone have any more ideas?
Watching PotC and PotC II has made me realise how boring combat is in my D&D game, and I was wondering if people have any ideas how to make it more interesting. Thoughts I've had:
- Interesting Enemies - Don't make every combat against a particular type of enemy, but have them as a constant, palpable and thematic threat.
- Interesting Places - Run-down windmills, a wicker ball hanging in a canyon, the deck of a ship, and so on.
- Different Difficulties - Throw very weak and extremely powerful enemies at the PCs, allowing them to triumph absolutely against some creatures, and be forced to run and hide with others.
- A Living World - Have changes in the world around the PCs affect them.
- A Sense of Time - Have situations where the PCs must act quickly.
- Description - Describe things in detail, both to immerse the PCs and allow them to use unconvential techniques to destory/defeat their foes.
- Moral Greyness - Have the PCs fight foes that are as good as they are.
- Use Interesting Magical Items - Sparrow's hat might be a hat of resistance +5 and protection +3, but no one really cares. It's his magical compass that affects the story.
- Include the Unexplained
- Recurring Villains
Does anyone have any more ideas?