Can i willingly take more time to cast a spell?

Sharkon

First Post
As all of you know no more than 1 swift action per round is allowed. In one battle i had already done 1 swift action for that round, and i wanted to cast swift invisibility as a standar action.The DM said that i could not but i want your opinions of the subject.
 

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I do feel that 3e swift/immediate actions was balanced around the assumption that you could only use 1 each round, and there was no way of trading down (unlike 4e).

For whatever it is worth, the arcane spellsurge spell (dragon magic) seems to reinforce this point (that you cannot voluntarily opt to increase a spell's casting time).
 

I don't see why not.

You can take any amount of free actions in a round, limited only by DM's discretion.
Anything that takes more time than a free action but less than a move action is counted as a swift action (including an immediate action)

The substitution rule for taking two moves instead of one move and one standard was written before the introduction of swift actions.

I therefore suggest that the text limiting you to one swift action per round refers to the amount of time it takes to peform that action (as relative to free actions) and that it does not restrict you in substituting a move action for a swift action.

Of course, if someone can point me to a direct contradiction of that (other than the already mentioned text) I can be easily persuaded otherwise.

I don't think casting multiple spells in a round is considered a problem, since the Quicken Spell feat already allows two spells in a round.
Also, most swift spells are hardly powerfull, and most of the time only last one round (from which you must try to benefit using your remaining time....)
 

The rules for normal spellcasting also existed prior to swift and immediate actions.

You are not allowed to make a standard action spell take 1 round nor increase its time to a full round casting either.

Not that there would be any reason to do so, but the RAW doesn't allow it.

The only way casting times increase is by applying metamagic feats to sponataneous casting.
 

Not by RAW. I specifically allow any swift action to be taken as a standard instead if the user prefers. You should never let someone swap a move action for a swift, however.
 

I would allow it if the PC were a spontaneous caster and had the Draw Out Spell feat to apply... of course, then it would be a full action rather than swift because of the way metamagic gets applied to spontaneous spells.

Prep casters would be able to prepare in advance and thus get the spell as a standard action.
 


I've been playing for over 25 years and I dont remember spells ever having a maxmum casting time, only a minimum one. And I've played 1st through 3rd and 3.5. But something the DM should remember is that all the rule books and such are just guides and should never be taken at the expence of play. But thats just me> Martex.
 

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