Obryn
Hero
Right, so beheading (and severing limbs) can't be done by a skilled fighter without a magic gizmo, whereas a caster can point and ignore all hp. Brilliant.As a newbie D&D player you should become familiar with a Vorpal sword...
Right, so beheading (and severing limbs) can't be done by a skilled fighter without a magic gizmo, whereas a caster can point and ignore all hp. Brilliant.As a newbie D&D player you should become familiar with a Vorpal sword...
Right, so beheading (and severing limbs) can't be done by a skilled fighter without a magic gizmo, whereas a caster can point and ignore all hp. Brilliant.
It's magic. It gets to bypass the whole Combat is Abstract and Hit Points are Abstract and The Game Doesn't MEasure Those Things and go straight to I Win. Because Real Magic(tm) doesn't just let characters rewrite the rules of physics in the game-world, it lets them hack the rules of the game too. Otherwise it just doesn't feel magical.
Because someone vaguely remembered reading fiction by this guy Jack Vance and was trying to broaden the number of influences used in D&D. It's fundamentally a sim element, not in the sense that magic is real but in the sense that it's trying to create a genre-specific experience in the world that is paralleled by the mechanics.Why do you think powerful spells are typically a daily resource?
So much of this depends on the DM and the playstyle of the campaign that such statements cannot be universally accurate. It's entirely possible for one table to experience fighters as perfectly competent, while another table has them completely overshadowed by spellcasters. You might notice certain trends if you gather enough data, that suggests one outcome is more or less likely than the other, but that doesn't invalidate the experience that someone else may have actually had.
Why is it "weird" that magic is different from mundane?
Would that be a fun game, though? Many people agree that high-level 3.5 isn't much fun, with both sides volleying death curses at each other and Hit Points being meaningless. Would it be fun for you if the first orc knocks you down, and either uses an action surge or another orc to behead you?In any case, my Dwarf using his greataxe to behead a prone orc bypasses nothing, nor does it rewrite physics, nor does it let me do something impossible.
It's perfectly, mundanely, believable - that D&D disallows it is an affront to realism and verisimilitude.
Typically the times I hear Fighters excelling over spellcasters at games is when the Fighter is MinMax McGee and the spellcasters are intentionally gutting their own spellcasting power, which doesn't exactly help the Fighter's case that the "simple" class needs to be a pro powergamer munchkin in order to keep up with the power level Druids get by complete accident.
No, fighters excel when the DM runs intelligent dungeons in a living world where resting every 5 steps is not possible and is not to lazy to track material components, etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.