Prestidigitalis
First Post
I'm developing a Knight concept that includes the following:
- Dwarf with speed 5
- Stalwart Knight - speed +Con mod (+4) on first turn of encounter
- Defend the Line stance -- slow until EoNT on hit
- Defender of the Wild (MC Warden) -- 1/enc free action mark each adjacent enemy until EoNT
- Boots of Adept Charging -- after charging, shift 1 before turn ends
So let's say it's the first turn of an encounter, and my Knight gets to go early because of a good initiative roll. I have an action point, and there are two clumps of enemies within 10 squares of each other. Can I do this sequence?
1. Move (up to) 9 squares (5 + 4 speed on first turn)
2. Charge 9 squares to attack an enemy in the first clump
3. Use free action to mark all adjacent enemies (MC Warden)
4. Shift 1 to move away from clump (Boots)
5. Action point, charge 9 squares to attack an enemy in the second clump
6. Shift 1 (Boots) to get adjacent to more creatures
I know that this exact setup might never happen, but I present it for discussion because there are a couple of places where I'm not sure what the rules allow.
First, can I use the Shift 1 from the Boots twice in one turn?
Second, can I use the free action to mark even though a charge is supposed to end one's turn? The turn continues because of the shift that the boots allow, and because of the use of the action point, but I'm not clear whether that is enough to support using the free action.
If it's all legal, then in this admittedly unusual circumstance I can mark a group of enemies, lock down another group with Defender Aura + Battle Guardian, and (with a bit of luck) damage and slow two enemies. I'd call that a nifty combo, if not precisely CharOp. (I gather they think Stalwart Knight is a **** Paragon Path.)
- Dwarf with speed 5
- Stalwart Knight - speed +Con mod (+4) on first turn of encounter
- Defend the Line stance -- slow until EoNT on hit
- Defender of the Wild (MC Warden) -- 1/enc free action mark each adjacent enemy until EoNT
- Boots of Adept Charging -- after charging, shift 1 before turn ends
So let's say it's the first turn of an encounter, and my Knight gets to go early because of a good initiative roll. I have an action point, and there are two clumps of enemies within 10 squares of each other. Can I do this sequence?
1. Move (up to) 9 squares (5 + 4 speed on first turn)
2. Charge 9 squares to attack an enemy in the first clump
3. Use free action to mark all adjacent enemies (MC Warden)
4. Shift 1 to move away from clump (Boots)
5. Action point, charge 9 squares to attack an enemy in the second clump
6. Shift 1 (Boots) to get adjacent to more creatures
I know that this exact setup might never happen, but I present it for discussion because there are a couple of places where I'm not sure what the rules allow.
First, can I use the Shift 1 from the Boots twice in one turn?
Second, can I use the free action to mark even though a charge is supposed to end one's turn? The turn continues because of the shift that the boots allow, and because of the use of the action point, but I'm not clear whether that is enough to support using the free action.
If it's all legal, then in this admittedly unusual circumstance I can mark a group of enemies, lock down another group with Defender Aura + Battle Guardian, and (with a bit of luck) damage and slow two enemies. I'd call that a nifty combo, if not precisely CharOp. (I gather they think Stalwart Knight is a **** Paragon Path.)