Those are known as 'Rules'.Hmm. I don't see any rules there. I do see a general outline of how play goes in the introduction section, though.
Those are known as 'Rules'.Hmm. I don't see any rules there. I do see a general outline of how play goes in the introduction section, though.
Those are known as 'Rules'.![]()
It's a set of principals governing conduct within a particular activity or sphere. So, literally the definition of rules.Outlines are not rules and never have been.
It's a set of principals governing conduct within a particular activity or sphere. So, literally the definition of rules.
Page 6 and the rules for Sleight of Hand cover the issue more than adequately. There have also been several excellent suggestions on which skills could be used, including your own Wisdom + Stealth, which is supported by the rules on Page 6.Oh, wait. There aren't any.
I'm asking you politely to please refrain from argumentum ad populum and condescension.There, now I've caught you up to where everyone else in the thread has been at for ages now. You can actually join the discussion if you like, or keep arguing the nonsense about page 6 being the rules for hiding. Up to you, but you aren't really going to be effective if you refuse to join the rest of us.
Page 6 and the rules for Sleight of Hand cover the issue more than adequately. There have also been several excellent suggestions on which skills could be used, including your own Wisdom + Stealth, which is supported by the rules on Page 6.
From my perspective, the sleight of hand rules cover hiding objects. Telling me they are not the rules for hiding objects is like telling me humans don't need air to stay alive. Not that there is anything wrong with house rules, of course. But I literally cannot see how they are not the rules for hiding objects.Using the sleight of hand rules works as a house rule if you want to do that, sure. They aren't the rules for hiding objects, though. So yes, page 6 plus creating(modifying an existing rule) a rule for hiding works, just as I said.
From my perspective, the sleight of hand rules cover hiding objects. Telling me they are not the rules for hiding objects is like telling me humans don't need air to stay alive.
Not that there is anything wrong with house rules, of course. But I literally cannot see how they are not the rules for hiding objects.
That's a totally valid way to play it. As I indicated, it was pretty much the norm for AD&D. I was really making two points:When my players are describing something, they generally get pretty specific about it. They are going to tell me, "I hid the gem in the pillow case on the bottom." or "I take out the pill, cut a small slit in it and shove the gem inside. Then I put it back in the pillowcase and return it to the bed.". I don't need a roll for how well they do that, especially since I assume a certain level of competence from heroes, even low level ones.
Where I will use a roll is when the player says to me that his PC would know better than he would about the issue, in this case hiding spots. At that point I'll have a roll happen to see how well he does and narrate an appropriate action.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.