Can the GM cheat?

Majoru Oakheart

Adventurer
AP's dont in any way collapse if you go off them.
Most APs are written in such a way that you might as well not use the AP if you go off them. Sure, you have a list of NPCs. Sure, you have a list of locations. However, if the PCs go elsewhere and never come back all of those are likely useless.

Also, a large number of these sort of adventure's timelines amount to "when the PCs get here". Take, for instance, the mega adventure Return to the Temple of Elemental Evil. The adventure had the villains attempting to release Tharizdun who would then lay waste to the world and destroy everything. They are doing a ritual to release him. However, the book basically says the ritual can take as long as you want it to. Generally, to build urgency, you should always remind your players that the end of the world could happen any day now to make sure they stay focused on the adventure. However, the idea is to never have the ritual finish...because the PCs will stop it before it does.

If they choose to avoid the adventure, it's perfectly plausible that none of the locations or NPCs described in the adventure will be used at all. It's plausible that the cultists finish their ritual and destroy the world. However, it could take years and might only complete after your entire adventure is complete.

Of course, the adventure pretty much assumes the PCs follow the adventure as written. It is rather linear. If you are playing the adventure, you are pretty much following the tracks exactly as written. If you choose to avoid it, you aren't playing the adventure at all. Meaning you've just wasted the money it costs to buy it.
So say for instance they want to go pirate hunting instead with their ship, or be pirates. Either way. So what? Throw a quick session of pirate based fun at them and then when they come back to claim their rewards or sell their loot you let them know whats happened in the meantime and see if they want to check it out and get back on the AP.
It's this exact situation that I'm trying to avoid when I "railroad". Sure, it's plausible that the characters might want to become pirates. However, I purchased an AP because I liked the storyline behind it and liked the situations presented in it. I also liked the fact that it made up all the encounters for me so I don't have to put in the work to write my own. I'm lazy. I don't want to do work if I can have someone else do it for me.

So, I'd likely do everything in my power to prevent them from simply becoming pirates and having to write a new adventure. It would first start with the subtle, hinting that something important is going on and trying to pique their interest in it. If they showed a complete willful disregard for the adventure a couple of times in a row, I'd drop out of character and simply say "Hey, I don't have a pirate adventure planned. I have a cool story here that I'm sure you guys will enjoy if you follow it. However, if you really don't want to play it then I suggest starting over with a new adventure. Maybe one of the other adventures I bought would be more to your liking. If you don't want to play any of the adventures I bought, well then...Anyone else want to DM?"

I don't think of myself as a human holodeck that just serves up anything people ask for. I think of myself as a writer of an interactive story where the plot is written by me but the players get to decide their reactions to the events unfolding.
 

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JamesonCourage

Adventurer
So, I'd likely do everything in my power to prevent them from simply becoming pirates and having to write a new adventure.
I just tell my players. I have one player in particular that used to continuously try to change the parameters of my game. I homebrew everything, so I'd get a map of a couple huge regions, lay out the social status of different areas, etc. But, this one player would always want to go off the map (even though he'd have thousands of miles to work with), invent flying machines or gun powder when I said they weren't part of the campaign, etc.

He just liked the idea of completely revising the setting that I wanted to run, and mostly on whimsy. I always told him "no, you can't discover that." His "why not?" was always answered with a "because I'm not going to run that" or "I don't want gun powder in my game" or "I don't have that area of the map done" or "why not this section of the world?" He always relented, but sometimes he would really cling to ideas (though I did let his inventor make a gliding 'machine', for example, and I would eventually expand the map).

But yeah, I'm not about to run something I have no interest in. And, that means I'll straight up tell them "you can't do this if you want me to run it" from time to time. Which is rare, but less so with one particular player... Anyways, I'm great at improv, but leaving the region just to leave isn't something I'm interested in (if there was a good reason, then sure), and changing the setting (in drastic ways) into something I'm not interested in running isn't going to work for me, either.

I don't quite think of myself as a "writer" in regards to GMing (though I am a writer), and my game isn't an "interactive story where the plot is written by me", I definitely get where you're coming from, and essentially do the same (though I don't really try to hook them before addressing them). We're all here to have fun together, but I'm not about to run something that I don't think is fun for me. As always, play what you like :)
 

Umbran

Mod Squad
Staff member
Supporter
I don't quite think of myself as a "writer" in regards to GMing (though I am a writer), and my game isn't an "interactive story where the plot is written by me", I definitely get where you're coming from, and essentially do the same (though I don't really try to hook them before addressing them). We're all here to have fun together, but I'm not about to run something that I don't think is fun for me.

Yeah, and you're not doing anything wrong there. In even the most sandbox game there is. the sand is in a BOX - a defined space. You're free to work in it as you please - but it is a space, and it is defined, and it's only basic cooperation to stay within it.
 

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