GameOgre
Adventurer
GameOgre,
the GM should not fudge dice rolls or alter the rules to screw players over. I think no one is really contesting that point.
However, I want to provide you with a different perspective. The GM's burden is to create an enjoyable gaming environment for the entire party. And while I am an advocate for not overly pulling punches, I am also of the opinion that there are few things more disruptive to a story than continuous player deaths. You lose their background, you lose their plot hooks, which also often makes it more difficult for other players to immerse themselves in the story. During one of my campaigns, which started out as the players forced to work together by outside circumstances, 3 out of 4 players had their characters die, and their replacements just were not invested in the story to the same degree. (Trying to achieve this puts an additional burden on the GM, which is to come up with good plot hooks at any point of the story whenever someone's PC dies.) The result was that we abandoned the campaign.
What I am trying to say is that there is a middle ground between hand-holding and letting the dice fall where they may. I will fudge dice rolls whenever I feel that it is not just bad planning on the part of the PCs, but rather rotten luck with the dice that leads to a PC death - in the interest of story coherence and immersion. I will not fudge dice rolls when a player is falling victim to Darwin's law or whenever they decide to attack despite overwhelming odds.
I would argue that the responsibility for creating a enjoyable game environment is a player one and not really a good DM goal. The DM should optimally be impartial. He shouldn't help or hinder the parties pursuits and should act as a indifferent Judge or median by witch players can view the fictional world.
If I as a player decide to attack the kings guard the DM's responsibility to the game is to bring the matter to its natural conclusion. It would ruin our fun to have him suddenly alter the Kings Guard to make it a fitting challenge for our level ect. It's our dumb arses that decided to take on the Kings Guard at 3rd level! Or our call if we want to take them out at 17th. Either way I'm fine with the result as long as it isn't false. False really can only mean altered from what the DM thinks it should be to fit the party.
Some of the best games I have EVER played resulted in my characters death.
Some of the worst games I have EVER played resulted in my character continuing on.
It is not important if my character lives or dies. It is important to feel the thrill of danger,the joys of success and yes,now and then to feel the despair and agony of defeat. The thing is....in Pathfinder even Death is a lie. The End often means until later.
I do agree that too much death is a bad thing.
Sometimes bad things happen for a reason though. Sometimes I need to be reminded to run away from some fights. Sometimes someone else needs to learn to do there job better in a fight. Death teaches us like no other teacher.
Rotten Luck as well as Outrageous fortune are equal opportunity visitors. If you curtail one from the table it weakens and lessens the fun.