Artoomis said:
The way dieties work is very much a campaign-specific thing.
Indeed. And I have no intention of challenging the right of a GM or a setting designer to use Rule Zero.
What I am saying is that I cannot find the rule in the D&D core books that says or logically implies that:
1) Paladin's class abilities are given by their gods at will and retained during the god's pleasure.
2) That it is up to the judgement of a paladin's god (an NPC with the game world) whether the paladin has broken any of his or her class restrictions.
3) That a paladin's god can let him or her continue to exercise class abilities after ceasing to qualify for the class, as an act of forgiveness or mercy.
4) That a paladin's god can substitute an alternative (eg. reduced) penalty instead of stripping the powers from a paladin who no longer qualifies for the class.
5) That a paladin's god can require that the paladin go on a quest or perform some other penance as a condition of recovering class abilities.
If I can't find these rules, I will still support the right of a setting designer who wants the gods to be active, and paladins and clerics to have personal intereactions with their gods to introduce such world features using Rule Zero. If you can point out these rules to me, I will still support the right of setting designers to abolish them using Rule Zero, for example if they want their gods aloof and mysterious.
All I want to know is whether these rules are actually in third edition D&D core rules somewhere.