Can the Revenant ability "Unnatural Vitality" be used to transfer the death effect?

Lansolyn

First Post
The Revenant race introduced on D&DI has a racial power called Unnatural Vitality. Can Unnatural Vitality be combined with the warlock ability Fortune Binding to transfer the dying condition to an enemy? (The powers are repeated below for convenience.) If so, would it do anything?

At first glance it would appear to me that A) you can transfer the "dying" condition and in turn you would become "stable" and B) The enemy would gain the "dying" condition and be forced to make a save at the end of their next turn. C) The "dying" condition itself isn't debilitating or damaging at all and the "death saving throw" wouldn't actually change the monster's condition at all. D) After the first death saving throw the monster's condition would return to normal from "dying" and the character would, in turn, be stable on the ground.

I, however, am really curious about the point of view of those rule-jockies out there. Would this work, and if so, what effect would it have?

Unnatural Vitality: Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw.

Fortune Binding: Effect: 2d8 + Con Mod psychic damage. You end one effect on you taht a save can end, and the target gains that effect until the end of your next turn.

Dying: When your hit points drop to 0 or fewer, you fall unconscious and are dying. Any additional damage you take continues to reduce your current hit point total until your character dies.
 

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Kordeth

First Post
Fortune Binding: Effect: 2d8 + Con Mod psychic damage. You end one effect on you that a save can end, and the target gains that effect until the end of your next turn.

This right here is why it doesn't work. Dying is not an effect a save can end; the only thing that ends the dying condition is regaining hit points. A natural 20 on a death save can allow you to regain hit points if you have healing surges available, but that's purely a special case allowance for spending a healing surge. If you don't have any to spend, no roll on a death save will end the dying condition.
 


Lansolyn

First Post
Well... three failed saves can end Dying... but yeah, Kordeth has it right :)

Actually, as per the PHB p. 295, a save CAN end dying if you role a 20...

"20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges left expressed as a negative number, your condition doesn’t change."

It's a save of 20, but, you can end dying with a saving throw.
 

Squizzle

First Post
Actually, as per the PHB p. 295, a save CAN end dying if you role a 20...

"20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges left expressed as a negative number, your condition doesn’t change."

It's a save of 20, but, you can end dying with a saving throw.

It's not the save that ends the condition; any healing ends it. The save of 20 just allows you to spend a healing surge. It's splitting hairs, but in this case, it's hairs that need it.
 

keterys

First Post
A successful save (ie, 10+) does not end the Dying condition. Spending a surge does end Dying, per usual, but that's neither here nor there. After all, even if you roll a 20 (or a 50, with some crazy save bonus), if you have no surges, you're still Dying.
 

Kordeth

First Post
Actually, as per the PHB p. 295, a save CAN end dying if you role a 20...

"20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges left expressed as a negative number, your condition doesn’t change."

It's a save of 20, but, you can end dying with a saving throw.

I addressed that in my first post, and as Squizzle and keterys have reiterated, a natural 20 on a death save does not end the dying condition, it allows you the opportunity to spend a healing surge if you have one. Healing is the only thing that ends the dying condition.
 

Saeviomagy

Adventurer
Isn't dying not even an effect? It's a condition.

Similarly being prone is a condition, and you're not under an effect just because you laid down...

If there was a power that says "target is dying(save ends)", then this would work just fine, because the dying condition would then be caused by an effect.

Oh, wow. D&D even turns cause and effect on it's head!
 
Last edited:

Kordeth

First Post
Isn't dying not even an effect? It's a condition.

A condition is a type of effect, though (e.g. the effect of an attack power might be "3d8 + 6 damage and the target is stunned [save ends]). If the power said "one condition a save can end," that would prohibit transferring things like ongoing damage or weird, special case save ends effects.
 


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