The Revenant race introduced on D&DI has a racial power called Unnatural Vitality. Can Unnatural Vitality be combined with the warlock ability Fortune Binding to transfer the dying condition to an enemy? (The powers are repeated below for convenience.) If so, would it do anything?
At first glance it would appear to me that A) you can transfer the "dying" condition and in turn you would become "stable" and B) The enemy would gain the "dying" condition and be forced to make a save at the end of their next turn. C) The "dying" condition itself isn't debilitating or damaging at all and the "death saving throw" wouldn't actually change the monster's condition at all. D) After the first death saving throw the monster's condition would return to normal from "dying" and the character would, in turn, be stable on the ground.
I, however, am really curious about the point of view of those rule-jockies out there. Would this work, and if so, what effect would it have?
Unnatural Vitality: Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw.
Fortune Binding: Effect: 2d8 + Con Mod psychic damage. You end one effect on you taht a save can end, and the target gains that effect until the end of your next turn.
Dying: When your hit points drop to 0 or fewer, you fall unconscious and are dying. Any additional damage you take continues to reduce your current hit point total until your character dies.
At first glance it would appear to me that A) you can transfer the "dying" condition and in turn you would become "stable" and B) The enemy would gain the "dying" condition and be forced to make a save at the end of their next turn. C) The "dying" condition itself isn't debilitating or damaging at all and the "death saving throw" wouldn't actually change the monster's condition at all. D) After the first death saving throw the monster's condition would return to normal from "dying" and the character would, in turn, be stable on the ground.
I, however, am really curious about the point of view of those rule-jockies out there. Would this work, and if so, what effect would it have?
Unnatural Vitality: Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw.
Fortune Binding: Effect: 2d8 + Con Mod psychic damage. You end one effect on you taht a save can end, and the target gains that effect until the end of your next turn.
Dying: When your hit points drop to 0 or fewer, you fall unconscious and are dying. Any additional damage you take continues to reduce your current hit point total until your character dies.